ACE3/addons/zeus/functions/fnc_moduleUnconscious.sqf
PabstMirror 9588b13942 Zeus/Medical - Fix modules for rewrite (#6914)
* Zeus/Medical - Fix modules for rewrite

* move wakeup logic to medical_treatment
2019-04-03 06:17:17 -07:00

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#include "script_component.hpp"
/*
* Author: SilentSpike
* Flips the unconscious state of the unit the module is placed on.
*
* Arguments:
* 0: The module logic <OBJECT>
* 1: Synchronized units <ARRAY>
* 2: Activated <BOOL>
*
* Return Value:
* None
*
* Example:
* [LOGIC, [bob, kevin], true] call ace_zeus_fnc_moduleUnconscious
*
* Public: No
*/
params ["_logic"];
if !(local _logic) exitWith {};
if (isNil QEFUNC(medical,setUnconscious)) then {
[LSTRING(RequiresAddon)] call FUNC(showMessage);
} else {
private _mouseOver = GETMVAR(bis_fnc_curatorObjectPlaced_mouseOver,[""]);
if ((_mouseOver select 0) != "OBJECT") then {
[LSTRING(NothingSelected)] call FUNC(showMessage);
} else {
private _unit = effectivecommander (_mouseOver select 1);
if !(_unit isKindOf "CAManBase") then {
[LSTRING(OnlyInfantry)] call FUNC(showMessage);
} else {
if !(alive _unit) then {
[LSTRING(OnlyAlive)] call FUNC(showMessage);
} else {
private _unconscious = GETVAR(_unit,ACE_isUnconscious,false);
// Function handles locality for me
[_unit, !_unconscious, 10e10] call EFUNC(medical,setUnconscious);
};
};
};
};
deleteVehicle _logic;