ACE3/addons/common/functions/fnc_setAimCoef.sqf
2017-11-29 19:06:00 +01:00

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/*
* Author: xrufix, Glowbal
* Handle set AimCoef calls. Will use highest available setting.
*
* Arguments:
* 0: unit <OBJECT>
* 1: id <STRING>
* 2: settings <NUMBER>
* 3: add [true] OR remove [false] (default: true) <BOOL>
*
* Return Value:
* None
*
* Example:
* [player,"ace_advanced_fatigue", 1, true] call ace_common_fnc_setAimCoef
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_unit","_id", "_setting", ["_add", true]];
private _exists = false;
private _highestCoef = 1;
private _map = _unit getVariable [QGVAR(setAimCoefMap), []];
_map = _map select {
_x params ["_xID", "_xSetting"];
if (_id == _xID) then {
_exists = true;
if (_add) then {
_x set [1, _setting];
_highestCoef = _highestCoef max _setting;
true
} else {
false
};
} else {
_highestCoef = _highestCoef max _xSetting;
true
};
};
if (!_exists && _add) then {
_highestCoef = _highestCoef max _setting;
_map pushBack [_id, _setting];
};
// Update the value
_unit setVariable [QGVAR(setAimCoefMap), _map];
_unit setCustomAimCoef _highestCoef;