ACE3/addons/viewdistance/functions/fnc_changeViewDistance.sqf

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/*
* Author: Winter
* Sets the player's current view distance according to allowed values.
*
* Arguments:
* 0: View Distance setting INDEX <SCALAR>
* 1: Show Prompt <BOOL>
*
* Return Value:
* None
*
* Example:
* [] call ace_viewdistance_fnc_changeViewDistance
*
* Public: No
*/
#include "script_component.hpp"
private ["_text","_new_view_distance","_view_distance_limit","_object_view_distance_coeff"];
params ["_index_requested", "_show_prompt"];
_new_view_distance = [_index_requested] call FUNC(returnValue); // changes the setting index into an actual view distance value
_object_view_distance_coeff = [GVAR(objectViewDistanceCoeff)] call FUNC(returnObjectCoeff); // changes the setting index into a coefficient.
_view_distance_limit = GVAR(limitViewDistance); // Grab the limit
setViewDistance (_new_view_distance min _view_distance_limit);
if (_object_view_distance_coeff > 0) then {
setObjectViewDistance (_object_view_distance_coeff * viewDistance);
};
if (_show_prompt) then {
_text = if (_new_view_distance <= _view_distance_limit) then {
format ["<t align='center'>%1 %2m", (localize "STR_ACE_ViewDistance_infotext"), str(viewDistance)];
} else {
format ["<t align='center'>%1 %2m", (localize "STR_ACE_ViewDistance_invalid"), str(viewDistance)];
};
if (GVAR(objectViewDistanceCoeff) > 0) then {
_text = _text + format ["<br/><t align='center'>%1 %2%3</t>", (localize "STR_ACE_ViewDistance_objectinfotext"), str(_object_view_distance_coeff * 100),"%"];
};
[parseText _text,2] call EFUNC(common,displayTextStructured);
};