ACE3/addons/ballistics
ulteq e214511e36 Added new magazine classes:
*ACE_100Rnd_65x39_caseless_mag_Tracer_Dim
*ACE_200Rnd_65x39_cased_Box_Tracer_Dim
*ACE_30Rnd_556x45_Stanag_Mk262_mag
*ACE_30Rnd_556x45_Stanag_Mk318_mag
*ACE_10Rnd_762x51_M118LR_Mag
*ACE_20Rnd_762x51_M118LR_Mag
*ACE_20Rnd_762x67_Mk248_Mod_0_Mag
*ACE_20Rnd_762x67_Mk248_Mod_1_Mag
*ACE_20Rnd_762x67_Berger_Hybrid_OTM_Mag
*ACE_30Rnd_65x47_Scenar_mag
*ACE_10Rnd_762x54_Tracer_mag
2015-04-14 22:19:51 +02:00
..
scripts Cleaning up of all tabs in source code files. 2015-04-06 09:22:43 -07:00
textures port ballistics 2015-01-14 04:02:48 +01:00
$PBOPREFIX$ try to port that vector 2015-01-14 07:24:17 +01:00
CfgAmmo.hpp Added new ammo classes: 2015-04-14 22:17:27 +02:00
CfgMagazines.hpp Added new magazine classes: 2015-04-14 22:19:51 +02:00
CfgVehicles.hpp split mags from ballistic 2015-01-20 22:40:15 +01:00
CfgWeapons.hpp Complete overhaul of all ammo/magazine and weapon classes: 2015-04-13 21:08:31 +02:00
config.cpp Complete overhaul of all ammo/magazine and weapon classes: 2015-04-13 21:08:31 +02:00
README.md Add README for ballistics 2015-01-26 07:36:45 +01:00
script_component.hpp DEBUG_SETTINGS in script comps 2015-01-14 12:34:24 -06:00
stringtable.xml Added new magazine classes: 2015-04-14 22:19:51 +02:00

ace_ballistics

Changes to weapon and ammunition values.

Maintainers

The people responsible for merging changes to this component or answering potential questions.