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https://github.com/acemod/ACE3.git
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364 lines
12 KiB
C++
364 lines
12 KiB
C++
class CfgPatches {
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class AGM_Captives {
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units[] = {};
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weapons[] = {"AGM_CableTie"};
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requiredVersion = 0.60;
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requiredAddons[] = {AGM_Core, AGM_Interaction};
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version = "0.95";
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versionStr = "0.95";
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versionAr[] = {0,95,0};
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author[] = {"commy2", "KoffeinFlummi"};
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authorUrl = "https://github.com/commy2/";
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};
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};
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class CfgFunctions {
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class AGM_Captives {
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class AGM_Captives {
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file = "\AGM_Captives\functions";
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class canFriskPerson;
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class canLoadCaptive;
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class canUnloadCaptive;
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class escortCaptive;
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class handleGetOut;
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class handleKnockedOut;
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class handlePlayerChanged;
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class handleWokeUp;
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class initPost;
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class initUnit;
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class loadCaptive;
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class openFriskMenu;
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class setCaptive;
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class surrender;
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class unloadCaptive;
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};
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};
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};
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//release escorted captive when entering a vehicle
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class Extended_GetIn_EventHandlers {
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class All {
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class AGM_Captives_AutoDetachCaptive {
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getIn = "if (local (_this select 2) && {(_this select 2) getVariable ['AGM_isEscorting', false]}) then {(_this select 2) setVariable ['AGM_isEscorting', false, true]}";
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};
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};
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};
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//reset captive animation after leaving vehicle
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class Extended_GetOut_EventHandlers {
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class All {
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class AGM_Captives_LeaveVehicle {
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getOut = "if (local (_this select 2) && {(_this select 2) getVariable ['AGM_isCaptive', false]}) then {_this call AGM_Captives_fnc_handleGetOut}";
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};
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};
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};
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//reset captivity and escorting status when getting killed
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class Extended_Killed_EventHandlers {
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class CAManBase {
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class AGM_Captives_AutoDetachCaptive {
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killed = "if ((_this select 0) getVariable ['AGM_isCaptive', false]) then {(_this select 0) setVariable ['AGM_isCaptive', false, true]}; if ((_this select 0) getVariable ['AGM_isEscorting', false]) then {(_this select 0) setVariable ['AGM_isEscorting', false, true]};";
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};
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};
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};
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//handle captive and unconsciousness state
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class Extended_Init_EventHandlers {
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class CAManBase {
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class AGM_Captives_AutoDetachCaptive {
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init = "_this call AGM_Captives_fnc_initUnit";
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};
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};
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};
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//mission start
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class Extended_InitPost_EventHandlers {
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class CAManBase {
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class AGM_Captives_InitPost {
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init = "if (local (_this select 0)) then {_this call AGM_Captives_fnc_initPost};";
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};
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};
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};
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class Extended_PostInit_EventHandlers {
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class AGM_Captives {
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clientInit = "call compile preprocessFileLineNumbers '\AGM_Captives\clientInit.sqf'";
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};
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};
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class AGM_Core_canInteractConditions {
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class AGM_Interaction_isNotEscorting {
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condition = "!(_player getVariable ['AGM_isEscorting', false])";
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};
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class AGM_Interaction_isNotCaptive {
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condition = "!(_player getVariable ['AGM_isCaptive', false])";
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};
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class AGM_Interaction_isNotSurrendering {
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condition = "!(_player getVariable ['AGM_isSurrender', false])";
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};
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};
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class CfgVehicles {
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class Man;
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class CAManBase: Man {
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class AGM_Actions {
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class AGM_SetCaptive {
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displayName = "$STR_AGM_Captives_SetCaptive";
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distance = 4;
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condition = "'AGM_CableTie' in items _player && {alive _target} && {!(_target getVariable ['AGM_isCaptive', false])}";
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statement = "player removeItem 'AGM_CableTie'; [_target, true] call AGM_Captives_fnc_setCaptive";
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showDisabled = 0;
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priority = 2.4;
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icon = "\AGM_Captives\UI\handcuff_ca.paa";
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hotkey = "C";
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};
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class AGM_ReleaseCaptive {
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displayName = "$STR_AGM_Captives_ReleaseCaptive";
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distance = 4;
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condition = "_target getVariable ['AGM_isCaptive', false] && {isNull (attachedTo _target)}";
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statement = "[_target, false] call AGM_Captives_fnc_setCaptive";
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exceptions[] = {"AGM_Interaction_isNotEscorting"};
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showDisabled = 0;
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priority = 2.4;
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icon = "\AGM_Captives\UI\handcuff_ca.paa";
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hotkey = "R";
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};
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class AGM_EscortCaptive {
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displayName = "$STR_AGM_Captives_EscortCaptive";
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distance = 4;
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condition = "_target getVariable ['AGM_isCaptive', false] && {isNull (attachedTo _target)} && {alive _target} && {!(_target getVariable ['AGM_isUnconscious', false])}";
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statement = "[_target, true] call AGM_Captives_fnc_escortCaptive";
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exceptions[] = {"AGM_Interaction_isNotEscorting"};
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showDisabled = 0;
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icon = "\AGM_Captives\UI\captive_ca.paa";
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priority = 2.3;
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hotkey = "E";
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};
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class AGM_StopEscorting {
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displayName = "$STR_AGM_Captives_StopEscorting";
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distance = 4;
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condition = "_target getVariable ['AGM_isCaptive', false] && {_target in attachedObjects _player}";
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statement = "[_target, false] call AGM_Captives_fnc_escortCaptive";
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exceptions[] = {"AGM_Interaction_isNotEscorting"};
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showDisabled = 0;
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icon = "\AGM_Captives\UI\captive_ca.paa";
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priority = 2.3;
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hotkey = "E";
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};
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class AGM_LoadCaptive {
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displayName = "$STR_AGM_Captives_LoadCaptive";
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distance = 4;
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condition = "[_player, _target, objNull] call AGM_Captives_fnc_canLoadCaptive";
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statement = "[_player, _target, objNull] call AGM_Captives_fnc_loadCaptive";
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exceptions[] = {"AGM_Interaction_isNotEscorting"};
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showDisabled = 0;
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icon = "\AGM_Captives\UI\captive_ca.paa";
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priority = 2.2;
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hotkey = "L";
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};
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class AGM_FriskPerson {
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displayName = "$STR_AGM_Captives_FriskPerson";
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distance = 2;
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condition = "[_player, _target] call AGM_Captives_fnc_canFriskPerson";
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statement = "[_player, _target] call AGM_Captives_fnc_openFriskMenu";
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showDisabled = 0;
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//icon = ""; //@todo
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priority = 3;
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hotkey = "F";
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};
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};
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class AGM_SelfActions {
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class AGM_StopEscortingSelf {
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displayName = "$STR_AGM_Captives_StopEscorting";
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condition = "(_player getVariable ['AGM_escortedUnit', objNull]) getVariable ['AGM_isCaptive', false] && {(_player getVariable ['AGM_escortedUnit', objNull]) in attachedObjects _player}";
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statement = "[_player getVariable ['AGM_escortedUnit', objNull], false] call AGM_Captives_fnc_escortCaptive;";
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exceptions[] = {"AGM_Interaction_isNotEscorting"};
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showDisabled = 0;
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priority = 2.3;
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hotkey = "C";
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};
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/*class AGM_LoadCaptiveSelf {
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displayName = "$STR_AGM_Captives_LoadCaptive";
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condition = "[_player, objNull, objNull] call AGM_Captives_fnc_canLoadCaptiveIntoVehicle";
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statement = "[_player, objNull, objNull] call AGM_Captives_fnc_loadCaptiveIntoVehicle";
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exceptions[] = {"AGM_Interaction_isNotEscorting"};
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showDisabled = 0;
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priority = 2.2;
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hotkey = "K";
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};*/
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};
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};
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#define MACRO_LOADUNLOADCAPTIVE \
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class AGM_Actions { \
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class AGM_LoadCaptive { \
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displayName = "$STR_AGM_Captives_LoadCaptive"; \
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distance = 4; \
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condition = "[_player, objNull, _target] call AGM_Captives_fnc_canLoadCaptive"; \
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statement = "[_player, objNull, _target] call AGM_Captives_fnc_loadCaptive"; \
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exceptions[] = {"AGM_Interaction_isNotEscorting"}; \
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showDisabled = 0; \
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priority = 1.2; \
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hotkey = "L"; \
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}; \
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class AGM_UnloadCaptive { \
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displayName = "$STR_AGM_Captives_UnloadCaptive"; \
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distance = 4; \
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condition = "[_player, _target] call AGM_Captives_fnc_canUnloadCaptive"; \
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statement = "[_player, _target] call AGM_Captives_fnc_unloadCaptive"; \
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showDisabled = 0; \
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priority = 1.2; \
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hotkey = "C"; \
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}; \
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};
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class LandVehicle;
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class Car: LandVehicle {
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MACRO_LOADUNLOADCAPTIVE
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};
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class Tank: LandVehicle {
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MACRO_LOADUNLOADCAPTIVE
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};
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class Air;
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class Helicopter: Air {
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MACRO_LOADUNLOADCAPTIVE
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};
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class Plane: Air {
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MACRO_LOADUNLOADCAPTIVE
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};
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class Ship;
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class Ship_F: Ship {
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MACRO_LOADUNLOADCAPTIVE
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};
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class StaticWeapon: LandVehicle {
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MACRO_LOADUNLOADCAPTIVE
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};
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class StaticMortar;
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class Mortar_01_base_F: StaticMortar {
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MACRO_LOADUNLOADCAPTIVE
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};
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#define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \
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name = #ITEM; \
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count = COUNT; \
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};
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class Box_NATO_Support_F;
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class AGM_Box_Misc: Box_NATO_Support_F {
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class TransportItems {
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MACRO_ADDITEM(AGM_CableTie,12)
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};
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};
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};
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class CfgWeapons {
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class AGM_ItemCore;
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class InventoryItem_Base_F;
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class AGM_CableTie: AGM_ItemCore {
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displayName = "$STR_AGM_Captives_CableTie";
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descriptionShort = "$STR_AGM_Captives_CableTieDescription";
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model = "\AGM_Captives\agm_cabletie.p3d";
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picture = "\AGM_Captives\UI\agm_cabletie_x_ca.paa";
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scope = 2;
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class ItemInfo: InventoryItem_Base_F {
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mass = 1;
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};
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};
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};
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/*class CfgMovesBasic;
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class CfgMovesMaleSdr: CfgMovesBasic {
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class States {
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class CutSceneAnimationBase;
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class AmovPercMstpSnonWnonDnon_EaseIn: CutSceneAnimationBase {
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head = "headDefault";
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static = 1;
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disableWeapons = 0;
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forceAim = 0;
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InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_EaseOut",0.02,"Unconscious",0.1};
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};
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class AmovPercMstpSnonWnonDnon_Ease: AmovPercMstpSnonWnonDnon_EaseIn {
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looped = 1;
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InterpolateTo[] = {"Unconscious",0.1};
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};
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class AmovPercMstpSnonWnonDnon_EaseOut: AmovPercMstpSnonWnonDnon_EaseIn {
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InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_EaseIn",0.02,"Unconscious",0.1};
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};
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class AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon: CutSceneAnimationBase {
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InterpolateTo[] = {"Unconscious",0.01,"AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon",0.1};
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};
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class AmovPercMstpSsurWnonDnon: AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon {
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looped = 1;
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InterpolateTo[] = {"Unconscious",0.01};
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};
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class AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon: AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon {
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InterpolateTo[] = {"Unconscious",0.01,"AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon",0.1};
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};
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};
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};*/
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class CfgMovesBasic {
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class Actions {
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class CivilStandActions;
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class AGM_CivilStandCaptiveActions: CivilStandActions {
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turnL = "";
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turnR = "";
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stop = "AGM_AmovPercMstpScapWnonDnon";
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StopRelaxed = "AGM_AmovPercMstpScapWnonDnon";
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default = "AGM_AmovPercMstpScapWnonDnon";
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getOver = "";
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throwPrepare = "";
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throwGrenade[] = {"","Gesture"};
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};
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};
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};
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class CfgMovesMaleSdr: CfgMovesBasic {
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class StandBase;
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class States {
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class AmovPercMstpSnonWnonDnon: StandBase {
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ConnectTo[] += {"AGM_AmovPercMstpSnonWnonDnon_AmovPercMstpScapWnonDnon",0.1};
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};
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class CutSceneAnimationBase;
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class AGM_AmovPercMstpSnonWnonDnon_AmovPercMstpScapWnonDnon: CutSceneAnimationBase {
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actions = "AGM_CivilStandCaptiveActions";
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file = "\A3\anims_f\Data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_EaseIn";
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speed = 1;
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looped = 0;
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interpolationRestart = 2;
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ConnectTo[] = {"AGM_AmovPercMstpScapWnonDnon",0.1};
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InterpolateTo[] = {"Unconscious",0.01,"AGM_AmovPercMstpScapWnonDnon_AmovPercMstpSnonWnonDnon",0.1};
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};
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class AGM_AmovPercMstpScapWnonDnon: AGM_AmovPercMstpSnonWnonDnon_AmovPercMstpScapWnonDnon {
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file = "\A3\anims_f\Data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_Ease";
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speed = 0;
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ConnectTo[] = {"AGM_AmovPercMstpScapWnonDnon_AmovPercMstpSnonWnonDnon",0.1};
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InterpolateTo[] = {"Unconscious",0.01};
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looped = 1;
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};
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class AGM_AmovPercMstpScapWnonDnon_AmovPercMstpSnonWnonDnon: AGM_AmovPercMstpSnonWnonDnon_AmovPercMstpScapWnonDnon {
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actions = "CivilStandActions";
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file = "\A3\anims_f\Data\Anim\Sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_easeout";
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ConnectTo[] = {"AmovPercMstpSnonWnonDnon",0.1};
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InterpolateTo[] = {"Unconscious",0.01,"AGM_AmovPercMstpSnonWnonDnon_AmovPercMstpScapWnonDnon",0.1};
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};
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};
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};
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/*
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player playMove "AGM_AmovPercMstpScapWnonDnon";
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player switchMove "AGM_AmovPercMstpScapWnonDnon_AmovPercMstpSnonWnonDnon";
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*/
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