ACE3/TO_MERGE/agm/Captives/config.cpp

364 lines
12 KiB
C++

class CfgPatches {
class AGM_Captives {
units[] = {};
weapons[] = {"AGM_CableTie"};
requiredVersion = 0.60;
requiredAddons[] = {AGM_Core, AGM_Interaction};
version = "0.95";
versionStr = "0.95";
versionAr[] = {0,95,0};
author[] = {"commy2", "KoffeinFlummi"};
authorUrl = "https://github.com/commy2/";
};
};
class CfgFunctions {
class AGM_Captives {
class AGM_Captives {
file = "\AGM_Captives\functions";
class canFriskPerson;
class canLoadCaptive;
class canUnloadCaptive;
class escortCaptive;
class handleGetOut;
class handleKnockedOut;
class handlePlayerChanged;
class handleWokeUp;
class initPost;
class initUnit;
class loadCaptive;
class openFriskMenu;
class setCaptive;
class surrender;
class unloadCaptive;
};
};
};
//release escorted captive when entering a vehicle
class Extended_GetIn_EventHandlers {
class All {
class AGM_Captives_AutoDetachCaptive {
getIn = "if (local (_this select 2) && {(_this select 2) getVariable ['AGM_isEscorting', false]}) then {(_this select 2) setVariable ['AGM_isEscorting', false, true]}";
};
};
};
//reset captive animation after leaving vehicle
class Extended_GetOut_EventHandlers {
class All {
class AGM_Captives_LeaveVehicle {
getOut = "if (local (_this select 2) && {(_this select 2) getVariable ['AGM_isCaptive', false]}) then {_this call AGM_Captives_fnc_handleGetOut}";
};
};
};
//reset captivity and escorting status when getting killed
class Extended_Killed_EventHandlers {
class CAManBase {
class AGM_Captives_AutoDetachCaptive {
killed = "if ((_this select 0) getVariable ['AGM_isCaptive', false]) then {(_this select 0) setVariable ['AGM_isCaptive', false, true]}; if ((_this select 0) getVariable ['AGM_isEscorting', false]) then {(_this select 0) setVariable ['AGM_isEscorting', false, true]};";
};
};
};
//handle captive and unconsciousness state
class Extended_Init_EventHandlers {
class CAManBase {
class AGM_Captives_AutoDetachCaptive {
init = "_this call AGM_Captives_fnc_initUnit";
};
};
};
//mission start
class Extended_InitPost_EventHandlers {
class CAManBase {
class AGM_Captives_InitPost {
init = "if (local (_this select 0)) then {_this call AGM_Captives_fnc_initPost};";
};
};
};
class Extended_PostInit_EventHandlers {
class AGM_Captives {
clientInit = "call compile preprocessFileLineNumbers '\AGM_Captives\clientInit.sqf'";
};
};
class AGM_Core_canInteractConditions {
class AGM_Interaction_isNotEscorting {
condition = "!(_player getVariable ['AGM_isEscorting', false])";
};
class AGM_Interaction_isNotCaptive {
condition = "!(_player getVariable ['AGM_isCaptive', false])";
};
class AGM_Interaction_isNotSurrendering {
condition = "!(_player getVariable ['AGM_isSurrender', false])";
};
};
class CfgVehicles {
class Man;
class CAManBase: Man {
class AGM_Actions {
class AGM_SetCaptive {
displayName = "$STR_AGM_Captives_SetCaptive";
distance = 4;
condition = "'AGM_CableTie' in items _player && {alive _target} && {!(_target getVariable ['AGM_isCaptive', false])}";
statement = "player removeItem 'AGM_CableTie'; [_target, true] call AGM_Captives_fnc_setCaptive";
showDisabled = 0;
priority = 2.4;
icon = "\AGM_Captives\UI\handcuff_ca.paa";
hotkey = "C";
};
class AGM_ReleaseCaptive {
displayName = "$STR_AGM_Captives_ReleaseCaptive";
distance = 4;
condition = "_target getVariable ['AGM_isCaptive', false] && {isNull (attachedTo _target)}";
statement = "[_target, false] call AGM_Captives_fnc_setCaptive";
exceptions[] = {"AGM_Interaction_isNotEscorting"};
showDisabled = 0;
priority = 2.4;
icon = "\AGM_Captives\UI\handcuff_ca.paa";
hotkey = "R";
};
class AGM_EscortCaptive {
displayName = "$STR_AGM_Captives_EscortCaptive";
distance = 4;
condition = "_target getVariable ['AGM_isCaptive', false] && {isNull (attachedTo _target)} && {alive _target} && {!(_target getVariable ['AGM_isUnconscious', false])}";
statement = "[_target, true] call AGM_Captives_fnc_escortCaptive";
exceptions[] = {"AGM_Interaction_isNotEscorting"};
showDisabled = 0;
icon = "\AGM_Captives\UI\captive_ca.paa";
priority = 2.3;
hotkey = "E";
};
class AGM_StopEscorting {
displayName = "$STR_AGM_Captives_StopEscorting";
distance = 4;
condition = "_target getVariable ['AGM_isCaptive', false] && {_target in attachedObjects _player}";
statement = "[_target, false] call AGM_Captives_fnc_escortCaptive";
exceptions[] = {"AGM_Interaction_isNotEscorting"};
showDisabled = 0;
icon = "\AGM_Captives\UI\captive_ca.paa";
priority = 2.3;
hotkey = "E";
};
class AGM_LoadCaptive {
displayName = "$STR_AGM_Captives_LoadCaptive";
distance = 4;
condition = "[_player, _target, objNull] call AGM_Captives_fnc_canLoadCaptive";
statement = "[_player, _target, objNull] call AGM_Captives_fnc_loadCaptive";
exceptions[] = {"AGM_Interaction_isNotEscorting"};
showDisabled = 0;
icon = "\AGM_Captives\UI\captive_ca.paa";
priority = 2.2;
hotkey = "L";
};
class AGM_FriskPerson {
displayName = "$STR_AGM_Captives_FriskPerson";
distance = 2;
condition = "[_player, _target] call AGM_Captives_fnc_canFriskPerson";
statement = "[_player, _target] call AGM_Captives_fnc_openFriskMenu";
showDisabled = 0;
//icon = ""; //@todo
priority = 3;
hotkey = "F";
};
};
class AGM_SelfActions {
class AGM_StopEscortingSelf {
displayName = "$STR_AGM_Captives_StopEscorting";
condition = "(_player getVariable ['AGM_escortedUnit', objNull]) getVariable ['AGM_isCaptive', false] && {(_player getVariable ['AGM_escortedUnit', objNull]) in attachedObjects _player}";
statement = "[_player getVariable ['AGM_escortedUnit', objNull], false] call AGM_Captives_fnc_escortCaptive;";
exceptions[] = {"AGM_Interaction_isNotEscorting"};
showDisabled = 0;
priority = 2.3;
hotkey = "C";
};
/*class AGM_LoadCaptiveSelf {
displayName = "$STR_AGM_Captives_LoadCaptive";
condition = "[_player, objNull, objNull] call AGM_Captives_fnc_canLoadCaptiveIntoVehicle";
statement = "[_player, objNull, objNull] call AGM_Captives_fnc_loadCaptiveIntoVehicle";
exceptions[] = {"AGM_Interaction_isNotEscorting"};
showDisabled = 0;
priority = 2.2;
hotkey = "K";
};*/
};
};
#define MACRO_LOADUNLOADCAPTIVE \
class AGM_Actions { \
class AGM_LoadCaptive { \
displayName = "$STR_AGM_Captives_LoadCaptive"; \
distance = 4; \
condition = "[_player, objNull, _target] call AGM_Captives_fnc_canLoadCaptive"; \
statement = "[_player, objNull, _target] call AGM_Captives_fnc_loadCaptive"; \
exceptions[] = {"AGM_Interaction_isNotEscorting"}; \
showDisabled = 0; \
priority = 1.2; \
hotkey = "L"; \
}; \
class AGM_UnloadCaptive { \
displayName = "$STR_AGM_Captives_UnloadCaptive"; \
distance = 4; \
condition = "[_player, _target] call AGM_Captives_fnc_canUnloadCaptive"; \
statement = "[_player, _target] call AGM_Captives_fnc_unloadCaptive"; \
showDisabled = 0; \
priority = 1.2; \
hotkey = "C"; \
}; \
};
class LandVehicle;
class Car: LandVehicle {
MACRO_LOADUNLOADCAPTIVE
};
class Tank: LandVehicle {
MACRO_LOADUNLOADCAPTIVE
};
class Air;
class Helicopter: Air {
MACRO_LOADUNLOADCAPTIVE
};
class Plane: Air {
MACRO_LOADUNLOADCAPTIVE
};
class Ship;
class Ship_F: Ship {
MACRO_LOADUNLOADCAPTIVE
};
class StaticWeapon: LandVehicle {
MACRO_LOADUNLOADCAPTIVE
};
class StaticMortar;
class Mortar_01_base_F: StaticMortar {
MACRO_LOADUNLOADCAPTIVE
};
#define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \
name = #ITEM; \
count = COUNT; \
};
class Box_NATO_Support_F;
class AGM_Box_Misc: Box_NATO_Support_F {
class TransportItems {
MACRO_ADDITEM(AGM_CableTie,12)
};
};
};
class CfgWeapons {
class AGM_ItemCore;
class InventoryItem_Base_F;
class AGM_CableTie: AGM_ItemCore {
displayName = "$STR_AGM_Captives_CableTie";
descriptionShort = "$STR_AGM_Captives_CableTieDescription";
model = "\AGM_Captives\agm_cabletie.p3d";
picture = "\AGM_Captives\UI\agm_cabletie_x_ca.paa";
scope = 2;
class ItemInfo: InventoryItem_Base_F {
mass = 1;
};
};
};
/*class CfgMovesBasic;
class CfgMovesMaleSdr: CfgMovesBasic {
class States {
class CutSceneAnimationBase;
class AmovPercMstpSnonWnonDnon_EaseIn: CutSceneAnimationBase {
head = "headDefault";
static = 1;
disableWeapons = 0;
forceAim = 0;
InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_EaseOut",0.02,"Unconscious",0.1};
};
class AmovPercMstpSnonWnonDnon_Ease: AmovPercMstpSnonWnonDnon_EaseIn {
looped = 1;
InterpolateTo[] = {"Unconscious",0.1};
};
class AmovPercMstpSnonWnonDnon_EaseOut: AmovPercMstpSnonWnonDnon_EaseIn {
InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_EaseIn",0.02,"Unconscious",0.1};
};
class AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon: CutSceneAnimationBase {
InterpolateTo[] = {"Unconscious",0.01,"AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon",0.1};
};
class AmovPercMstpSsurWnonDnon: AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon {
looped = 1;
InterpolateTo[] = {"Unconscious",0.01};
};
class AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon: AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon {
InterpolateTo[] = {"Unconscious",0.01,"AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon",0.1};
};
};
};*/
class CfgMovesBasic {
class Actions {
class CivilStandActions;
class AGM_CivilStandCaptiveActions: CivilStandActions {
turnL = "";
turnR = "";
stop = "AGM_AmovPercMstpScapWnonDnon";
StopRelaxed = "AGM_AmovPercMstpScapWnonDnon";
default = "AGM_AmovPercMstpScapWnonDnon";
getOver = "";
throwPrepare = "";
throwGrenade[] = {"","Gesture"};
};
};
};
class CfgMovesMaleSdr: CfgMovesBasic {
class StandBase;
class States {
class AmovPercMstpSnonWnonDnon: StandBase {
ConnectTo[] += {"AGM_AmovPercMstpSnonWnonDnon_AmovPercMstpScapWnonDnon",0.1};
};
class CutSceneAnimationBase;
class AGM_AmovPercMstpSnonWnonDnon_AmovPercMstpScapWnonDnon: CutSceneAnimationBase {
actions = "AGM_CivilStandCaptiveActions";
file = "\A3\anims_f\Data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_EaseIn";
speed = 1;
looped = 0;
interpolationRestart = 2;
ConnectTo[] = {"AGM_AmovPercMstpScapWnonDnon",0.1};
InterpolateTo[] = {"Unconscious",0.01,"AGM_AmovPercMstpScapWnonDnon_AmovPercMstpSnonWnonDnon",0.1};
};
class AGM_AmovPercMstpScapWnonDnon: AGM_AmovPercMstpSnonWnonDnon_AmovPercMstpScapWnonDnon {
file = "\A3\anims_f\Data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_Ease";
speed = 0;
ConnectTo[] = {"AGM_AmovPercMstpScapWnonDnon_AmovPercMstpSnonWnonDnon",0.1};
InterpolateTo[] = {"Unconscious",0.01};
looped = 1;
};
class AGM_AmovPercMstpScapWnonDnon_AmovPercMstpSnonWnonDnon: AGM_AmovPercMstpSnonWnonDnon_AmovPercMstpScapWnonDnon {
actions = "CivilStandActions";
file = "\A3\anims_f\Data\Anim\Sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_easeout";
ConnectTo[] = {"AmovPercMstpSnonWnonDnon",0.1};
InterpolateTo[] = {"Unconscious",0.01,"AGM_AmovPercMstpSnonWnonDnon_AmovPercMstpScapWnonDnon",0.1};
};
};
};
/*
player playMove "AGM_AmovPercMstpScapWnonDnon";
player switchMove "AGM_AmovPercMstpScapWnonDnon_AmovPercMstpSnonWnonDnon";
*/