ACE3/TO_MERGE/agm/Captives/functions/fn_initUnit.sqf

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// by commy2
[_this select 0, "knockedOut", {
if (local (_this select 0)) then {_this call AGM_Captives_fnc_handleKnockedOut};
}] call AGM_Core_fnc_addCustomEventhandler;
[_this select 0, "wokeUp", {
if (local (_this select 0)) then {_this call AGM_Captives_fnc_handleWokeUp};
}] call AGM_Core_fnc_addCustomEventhandler;
// prevent players from throwing grenades
[_this select 0, "Throw", {(_this select 1) getVariable ["AGM_isCaptive", false]}, {}] call AGM_Core_fnc_addActionEventhandler;