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39 lines
1.1 KiB
Plaintext
39 lines
1.1 KiB
Plaintext
/*
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Name: AGM_Logistics_fnc_loadMagazineCallback
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Author:
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commy2
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Garth de Wet (LH)
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Description:
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Parameters:
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0: OBJECT - unit to perform loading
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1: OBJECT - vehicle to load
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2: STRING - name of magazine to load
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3: STRING - Weapon
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Returns:
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Nothing
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Example:
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[player,AGM_Interaction_Target, "Titan_AA", "missiles_titan"] call AGM_Logistics_fnc_loadMagazineCallback;
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*/
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private ["_unit", "_vehicle", "_magazine"];
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_unit = _this select 0;
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_vehicle = _this select 1;
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_magazine = _this select 2;
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_weapon = _this select 3;
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if !([_vehicle, _magazine] call AGM_Logistics_fnc_canLoadMagazine) exitWith {};
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if (_magazine in magazines _unit) then {
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_unit removeMagazineGlobal _magazine;
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_itemName = getText (configFile >> "CfgMagazines" >> _magazine >> "displayName");
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_vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
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[format ["%1 loaded into %2", _itemName, _vehicleName], true] call AGM_Core_fnc_displayText;
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[[_vehicle, _magazine, _weapon], "AGM_Logistics_fnc_loadMagazineRemote", _vehicle] call AGM_Core_fnc_execRemoteFnc;
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};
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