ACE3/addons/scopes/CfgVehicles.hpp
ulteq fee65cd56f Overhauled the scope adjustment module:
*Added configs for the new marksmen scopes
*Introduced minor and major steps
*Introcuded a new increment config (ACE_ScopeAdjust_Increment)
*Changed the default zero range to 100m
*Added a zero reference setting
*Added an interaction menu entry to update the zero reference setting
2015-04-11 14:02:44 +02:00

20 lines
690 B
C++

class CfgVehicles {
class Man;
class CAManBase: Man {
class ACE_SelfActions {
class ACE_Equipment {
class GVAR(adjustZero) {
// Updates the zero reference
displayName = "$STR_ACE_Scopes_AdjustZero";
condition = QUOTE([ACE_player] call FUNC(canAdjustZero));
statement = QUOTE([ACE_player] call FUNC(adjustZero));
showDisabled = 0;
priority = 0.2;
//icon = QUOTE(PATHTOF(UI\...)); // TODO
exceptions[] = {"notOnMap", "isNotInside"};
};
};
};
};
};