Files
ACE3/addons/dragging/functions/fnc_dragObjectPFH.sqf
johnb432 e2335c9333 Dragging - Corpse carrying and dragging - continued (#9273)
Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: Joko <hoffman.jonas95@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: BaerMitUmlaut <baermitumlaut@users.noreply.github.com>
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2024-09-07 15:54:21 -03:00

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#include "..\script_component.hpp"
/*
* Author: commy2
* PFH for dragging an object.
*
* Arguments:
* 0: Arguments <ARRAY>
* - 0: Unit <OBJECT>
* - 1: Target <OBJECT>
* - 2: Start time <NUMBER>
* 1: PFEH Id <NUMBER>
*
* Return Value:
* None
*
* Example:
* [[player, cursorTarget, CBA_missionTime], _idPFH] call ace_dragging_fnc_dragObjectPFH;
*
* Public: No
*/
#ifdef DEBUG_ENABLED_DRAGGING
systemChat format ["%1 dragObjectPFH running", CBA_missionTime];
#endif
params ["_args", "_idPFH"];
_args params ["_unit", "_target", "_startTime"];
if !(_unit getVariable [QGVAR(isDragging), false]) exitWith {
TRACE_2("drag false",_unit,_target);
_idPFH call CBA_fnc_removePerFrameHandler;
};
// Drop if the target is destroyed
if (!alive _target) exitWith {
TRACE_2("dead",_unit,_target);
[_unit, _target] call FUNC(dropObject);
_idPFH call CBA_fnc_removePerFrameHandler;
};
// Drop if the target moved away from carrier (e.g. weapon disassembled)
// attachTo seems to have some kind of network delay and target can return an odd position during the first few frames,
// So wait a full second to exit if out of range (this is critical as we would otherwise detach and set it's pos to weird pos)
if (_unit distance _target > 10 && {(CBA_missionTime - _startTime) >= 1}) exitWith {
TRACE_2("distance",_unit,_target);
[_unit, _target] call FUNC(dropObject);
_idPFH call CBA_fnc_removePerFrameHandler;
};
// Drop static if either non-UAV crew or new UAV crew is in it (ignore saved UAV crew)
if (_target isKindOf "StaticWeapon" && {((crew _target) - (_target getVariable [QGVAR(isUAV), []])) isNotEqualTo []}) exitWith {
TRACE_2("static weapon crewed",_unit,_target);
[_unit, _target] call FUNC(dropObject);
_unit setVariable [QGVAR(hint), nil];
call EFUNC(interaction,hideMouseHint);
_idPFH call CBA_fnc_removePerFrameHandler;
};
// Clones can die of drowning if oxygen is under 0.5, so refill their oxygen from time to time
if (_target isKindOf QGVAR(clone) && {getOxygenRemaining _target < 0.8}) then {
_target setOxygenRemaining 1;
};