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72 lines
2.8 KiB
Plaintext
72 lines
2.8 KiB
Plaintext
/*
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* Author: PabstMirror
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* When interact_menu starts rendering (from "interact_keyDown" event)
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*
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* Arguments:
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* Interact Menu Type (0 - world, 1 - self) <NUMBER>
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*
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* Return Value:
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* Nothing
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*
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* Example:
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* [0] call ace_logistics_wirecutter_fnc_interactEH
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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params ["_interactionType"];
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//Ignore self-interaction menu or mounted vehicle interaction
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if ((_interactionType != 0) || {(vehicle ACE_player) != ACE_player}) exitWith {};
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//for performance only do stuff it they have a wirecutter item
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//(if they somehow get one durring keydown they'll just have to reopen)
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if (!("ACE_wirecutter" in (items ace_player))) exitWith {};
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TRACE_1("Starting wire-cut action PFEH",_interactionType);
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[{
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private ["_fncStatement", "_attachedFence", "_fncCondition", "_helper", "_action"];
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params ["_args", "_pfID"];
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_args params ["_setPosition", "_addedHelpers", "_fencesHelped"];
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if (!EGVAR(interact_menu,keyDown)) then {
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{deleteVehicle _x; nil} count _addedHelpers;
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[_pfID] call CBA_fnc_removePerFrameHandler;
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} else {
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// Prevent Rare Error when ending mission with interact key down:
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if (isNull ace_player) exitWith {};
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//If player moved >5 meters from last pos, then rescan
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if (((getPosASL ace_player) distance _setPosition) > 5) then {
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_fncStatement = {
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params ["", "_player", "_attachedFence"];
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[_player, _attachedFence] call FUNC(cutDownFence);
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};
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_fncCondition = {
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params ["", "_player", "_attachedFence"];
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if (!([_player, _attachedFence, []] call EFUNC(common,canInteractWith))) exitWith {false};
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((!isNull _attachedFence) && {(damage _attachedFence) < 1} && {("ACE_wirecutter" in (items _player))})
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};
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{
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if (!(_x in _fencesHelped)) then {
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if ([_x] call FUNC(isFence)) then {
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_fencesHelped pushBack _x;
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_helper = "ACE_LogicDummy" createVehicleLocal (getpos _x);
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_action = [QGVAR(helperCutFence), (localize LSTRING(CutFence)), QUOTE(PATHTOF(ui\wirecutter_ca.paa)), _fncStatement, _fncCondition, {}, _x, [0,0,0], 5] call EFUNC(interact_menu,createAction);
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[_helper, 0, [],_action] call EFUNC(interact_menu,addActionToObject);
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_helper setPosASL ((getPosASL _x) vectorAdd [0,0,1.25]);
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_addedHelpers pushBack _helper;
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};
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};
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nil
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} count nearestObjects [ace_player, [], 15];
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_args set [0, (getPosASL ace_player)];
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};
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};
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}, 0.1, [((getPosASL ace_player) vectorAdd [-100,0,0]), [], []]] call CBA_fnc_addPerFrameHandler;
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