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41 lines
975 B
Plaintext
41 lines
975 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: PabstMirror
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*
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* Disarm Event Handler, Starting func, called on the target.
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* If target has to remove uniform/vest, this will add all uniform/vest items to the drop list.
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*
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* Arguments:
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* 0: caller (player) <OBJECT>
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* 1: target <OBJECT>
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* 2: type of disarm <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [bob, kevin, "disarm"] call ace_disarming_fnc_eventTargetStart
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*
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* Public: No
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*/
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params ["_caller", "_target", "_listOfObjectsToRemove"];
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private _itemsToAdd = [];
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{
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if (_x == (uniform _target)) then {
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_itemsToAdd = _itemsToAdd + (uniformItems _target);
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};
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if (_x == (vest _target)) then {
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_itemsToAdd = _itemsToAdd + (vestItems _target);
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};
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} forEach _listOfObjectsToRemove;
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{
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if (!(_x in _listOfObjectsToRemove)) then {
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_listOfObjectsToRemove pushBack _x;
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};
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} forEach _itemsToAdd;
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[_caller, _target, _listOfObjectsToRemove] call FUNC(disarmDropItems);
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