ACE3/addons/explosives/functions/fnc_addExplosiveActions.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: Garth 'L-H' de Wet and CAA-Picard
* Adds sub actions for all explosive magazines (from insertChildren)
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* Actions <ARRAY>
*
* Example:
* [bob] call ace_explosives_fnc_addExplosiveActions
*
* Public: No
*/
params ["_unit"];
TRACE_1("params",_unit);
private _mags = magazines _unit;
private _list = [];
private _itemCount = [];
{
private _item = ConfigFile >> "CfgMagazines" >> _x;
if (getNumber(_item >> QGVAR(Placeable)) == 1) then {
private _index = _list find _item;
if (_index != -1) then {
_itemCount set [_index, (_itemCount select _index) + 1];
} else {
_list pushBack _item;
_itemCount pushBack 1;
};
};
} forEach _mags;
private _children = [];
{
private _name = getText (_x >> "displayNameShort");
if (_name isEqualTo "") then {
_name = getText (_x >> "displayName");
};
_children pushBack
[
[
format ["Explosive_%1", _forEachIndex],
format [_name + " (%1)", _itemCount select _forEachIndex],
getText(_x >> "picture"),
{[{_this call FUNC(setupExplosive)}, _this] call CBA_fnc_execNextFrame},
{true},
{},
(configName _x)
] call EFUNC(interact_menu,createAction),
[],
_unit
];
} forEach _list;
_children