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* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
81 lines
2.8 KiB
Plaintext
81 lines
2.8 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Garth de Wet (LH)
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* Shows the interaction helper text with the mouse buttons at the bottom middle of the screen.
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*
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* Arguments:
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* 0: Left Click Text <STRING>
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* 1: Right Click Text <STRING>
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* 2: Scroll Text <STRING> (default: "")
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* 2: Extra Icon/Text pairs <ARRAY> (default: [])
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*
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* Return Value:
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* None
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*
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* Example:
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* ["Place Explosive", "Cancel"] call ace_interaction_fnc_showMouseHint
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*
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* Public: No
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*/
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#define GUI_GRID_W (0.025)
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#define GUI_GRID_H (0.04)
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params ["_leftClick", "_rightClick", ["_scroll", ""], ["_extraIconSets", []]];
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(QGVAR(InteractionHelper) call BIS_fnc_rscLayer) cutRsc [QGVAR(InteractionHelper), "PLAIN", 0.5, false];
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disableSerialization;
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private _display = uiNamespace getVariable ["ACE_Helper_Display", objNull];
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if (isNull _display) exitWith {WARNING("Display was null");};
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(_display displayCtrl 1000) ctrlSetText _leftClick;
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(_display displayCtrl 1001) ctrlSetText _rightClick;
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(_display displayCtrl 1000) ctrlShow (_leftClick != "");
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(_display displayCtrl 1200) ctrlShow (_leftClick != "");
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(_display displayCtrl 1001) ctrlShow (_rightClick != "");
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(_display displayCtrl 1201) ctrlShow (_rightClick != "");
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private _offset = 19;
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if (_scroll == "") then {
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(_display displayCtrl 1002) ctrlShow false;
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(_display displayCtrl 1202) ctrlShow false;
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(_display displayCtrl 1001) ctrlSetPosition [21 * GUI_GRID_W, 18 * GUI_GRID_H, 24 * GUI_GRID_W, 1.5 * GUI_GRID_H];
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(_display displayCtrl 1201) ctrlSetPosition [20 * GUI_GRID_W, 18.5 * GUI_GRID_H, 1.5 * GUI_GRID_W, 1 * GUI_GRID_H];
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(_display displayCtrl 1001) ctrlCommit 0;
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(_display displayCtrl 1201) ctrlCommit 0;
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} else {
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_offset = _offset + 1;
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(_display displayCtrl 1002) ctrlSetText _scroll;
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// Disable action menu
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inGameUISetEventHandler ["PrevAction", "true"];
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inGameUISetEventHandler ["NextAction", "true"];
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inGameUISetEventHandler ["Action", "true"];
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};
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{
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_x params [["_xKeyName", "", [""]], ["_xText", "", [""]]];
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switch (toLower _xKeyName) do {
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case ("alt"): {_xKeyName = format ["<%1>", toUpper localize "str_dik_alt"];};
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case ("control");
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case ("ctrl"): {_xKeyName = format ["<%1>", toUpper localize "str_dik_control"];};
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case ("shift"): {_xKeyName = format ["<%1>", toUpper localize "str_dik_shift"];};
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};
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private _keyNameCtrl = _display ctrlCreate ["RscInteractionText_right", -1];
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private _textCtrl = _display ctrlCreate ["RscInteractionText", -1];
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_keyNameCtrl ctrlSetText _xKeyName;
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_textCtrl ctrlSetText _xText;
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_keyNameCtrl ctrlSetPosition [0 * GUI_GRID_W, _offset * GUI_GRID_H, 21.4 * GUI_GRID_W, 1.5 * GUI_GRID_H];
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_textCtrl ctrlSetPosition [21 * GUI_GRID_W, _offset * GUI_GRID_H, 24 * GUI_GRID_W, 1.5 * GUI_GRID_H];
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_keyNameCtrl ctrlCommit 0;
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_textCtrl ctrlCommit 0;
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_offset = _offset + 1;
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} forEach _extraIconSets;
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