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* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
38 lines
805 B
Plaintext
38 lines
805 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: Ruthberg
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* Opens the Kestrel 4500 dialog
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* call ace_kestrel4500_fnc_createKestrelDialog
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*
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* Public: No
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*/
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if (GVAR(Kestrel4500)) exitWith { false };
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if (underwater ACE_player) exitWith { false };
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if (!("ACE_Kestrel4500" in (uniformItems ACE_player)) && !("ACE_Kestrel4500" in (vestItems ACE_player))) exitWith { false };
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GVAR(Overlay) = false;
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3 cutText ["", "PLAIN"];
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GVAR(Kestrel4500) = true;
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createDialog 'Kestrel4500_Display';
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[{
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if (!dialog || !GVAR(Kestrel4500)) exitWith {
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GVAR(Kestrel4500) = false;
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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};
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[] call FUNC(updateDisplay);
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}, 1, _this select 0] call CBA_fnc_addPerFrameHandler;
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true
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