ACE3/addons/map/functions/fnc_switchFlashlight.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

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* attach

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* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: voioper
* Switch flashlight on/off.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: New flashlight classname ("" for off) <STRING>
*
* Return Value:
* None
*
* Example:
* [ACE_player, "ACE_Flashlight_MX991"] call ace_map_fnc_switchFlashlight;
*
* Public: No
*/
params ["_unit", "_newFlashlight"];
private _unitLight = _unit getVariable [QGVAR(flashlight), ["", objNull]];
_unitLight params ["_flashlight", "_glow"];
if (GVAR(mapGlow)) then {
// we don't want to set the PVAR twice in a row, so tell this func not to set it
_glow = [_unit, _newFlashlight, false] call FUNC(flashlightGlow);
};
private _config = (configFile >> "CfgWeapons");
if (
(getNumber (_config >> _newFlashlight >> "ItemInfo" >> "FlashLight" >> "ACE_Flashlight_Sound") > 0) ||
{getNumber (_config >> _flashlight >> "ItemInfo" >> "FlashLight" >> "ACE_Flashlight_Sound") > 0}
) then {
playSound QGVAR(flashlightClick);
};
_unit setVariable [QGVAR(flashlight), [_newFlashlight, _glow], true];