ACE3/addons/markers/functions/fnc_initInsertMarker.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

276 lines
9.6 KiB
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#include "script_component.hpp"
/*
* Author: BIS, commy2, Timi007
* Sets up the marker placement
* Run instead of \a3\ui_f\scripts\GUI\RscDisplayInsertMarker.sqf
*
* Arguments:
* 0: RscDisplayInsertMarker <DISPLAY>
*
* Return Value:
* None
*
* Example:
* [onLoad] call ace_markers_fnc_initInsertMarker;
*
* Public: No
*/
#define BORDER 0.005
[{
disableserialization;
params ["_display"];
TRACE_1("params",_display);
//Can't place markers when can't interact
if !([ACE_player, objNull, ["notOnMap", "isNotInside", "isNotSitting"]] call EFUNC(common,canInteractWith)) exitWith {
_display closeDisplay 2; //emulate "Cancel" button
};
//BIS Controls:
private _text = _display displayctrl 101;
private _picture = _display displayctrl 102;
private _channel = _display displayctrl 103;
private _buttonOK = _display displayctrl 1;
private _buttonCancel = _display displayctrl 2;
private _description = _display displayctrl 1100;
private _title = _display displayctrl 1001;
private _descriptionChannel = _display displayctrl 1101;
//ACE Controls:
// _sizeX = _display displayctrl 1200;
// _sizeY = _display displayctrl 1201;
private _aceShapeLB = _display displayctrl 1210;
private _aceColorLB = _display displayctrl 1211;
private _aceAngleSlider = _display displayctrl 1220;
private _aceAngleSliderText = _display displayctrl 1221;
private _mapDisplay = displayParent _display;
if (isNull _mapDisplay) exitWith {ERROR("No Map");};
private _mapCtrl = _mapDisplay displayCtrl 51;
GVAR(editingMarker) = "";
(ctrlMapMouseOver _mapCtrl) params ["_mouseOverType", "_marker"];
//check if entity under mouse is a user marker
if (_mouseOverType isEqualTo "marker") then {
if !((_marker find "_USER_DEFINED") isEqualTo -1) then {
GVAR(editingMarker) = _marker;
//hide marker which is being edited because if the user cancels editing, it will still exist unchanged
GVAR(editingMarker) setMarkerAlphaLocal 0;
};
};
////////////////////
// Install MapDrawEH on current map
if !((ctrlIDD _mapDisplay) in GVAR(mapDisplaysWithDrawEHs)) then {
GVAR(mapDisplaysWithDrawEHs) pushBack (ctrlIDD _mapDisplay);
_mapCtrl ctrlAddEventHandler ["Draw", {_this call FUNC(mapDrawEH)}]; // @todo check if persistent
};
////////////////////
// Calculate center position of the marker placement ctrl
if !(GVAR(editingMarker) isEqualTo "") then {
//prevent changing the original marker position
GVAR(currentMarkerPosition) = markerPos GVAR(editingMarker);
} else {
private _pos = ctrlPosition _picture;
_pos = [(_pos select 0) + (_pos select 2) / 2, (_pos select 1) + (_pos select 3) / 2];
GVAR(currentMarkerPosition) = _mapCtrl ctrlMapScreenToWorld _pos;
};
//Hide the bis picture:
_picture ctrlShow false;
// prevent vanilla key input
_display displayAddEventHandler ["KeyDown", {(_this select 1) in [200, 208]}];
if !((markerText GVAR(editingMarker)) isEqualTo "") then {
//fill text input with text from marker which is being edited
_text ctrlSetText (markerText GVAR(editingMarker));
};
//Focus on the text input
ctrlSetFocus _text;
//--- Background
private _pos = ctrlposition _text;
_pos params ["_posX", "_posY", "_posW", "_posH"];
_posX = _posX + 0.01;
_posY = _posY min ((safeZoneH + safeZoneY) - (8 * _posH + 8 * BORDER)); //prevent buttons being placed below bottom edge of screen
_pos set [0, _posX];
_pos set [1, _posY];
_text ctrlSetPosition _pos;
_text ctrlCommit 0;
//--- Title
_pos set [1, _posY - 2 * _posH - BORDER];
_pos set [3, _posH];
_title ctrlSetPosition _pos;
_title ctrlCommit 0;
//--- Description
_pos set [1, _posY - 1 * _posH];
_pos set [3,6 * _posH + 6 * BORDER];
_description ctrlEnable false;
_description ctrlSetPosition _pos;
_description ctrlSetStructuredText parseText format ["<t size='0.8'>%1</t>", localize "str_lib_label_description"];
_description ctrlCommit 0;
//--- Shape
_pos set [1, _posY + 1 * _posH + 2 * BORDER];
_pos set [2, _posW];
_pos set [3, _posH];
_aceShapeLB ctrlSetPosition _pos;
_aceShapeLB ctrlCommit 0;
//--- Color
_pos set [1, _posY + 2 * _posH + 3 * BORDER];
_pos set [2, _posW];
_aceColorLB ctrlSetPosition _pos;
_aceColorLB ctrlCommit 0;
//--- Angle
_pos set [1, _posY + 3 * _posH + 4 * BORDER];
_pos set [2, _posW];
_aceAngleSlider ctrlSetPosition _pos;
_aceAngleSlider ctrlCommit 0;
//--- Angle Text
_pos set [1, _posY + 4 * _posH + 5 * BORDER];
_pos set [2, _posW];
_aceAngleSliderText ctrlSetPosition _pos;
_aceAngleSliderText ctrlCommit 0;
private _offsetButtons = 0;
if (isMultiplayer) then {
_pos set [1,_posY + 5 * _posH + 7 * BORDER];
_pos set [3,_posH];
_descriptionChannel ctrlSetStructuredText parseText format ["<t size='0.8'>%1:</t>", localize "str_a3_cfgvehicles_modulerespawnposition_f_arguments_marker_0"];
_descriptionChannel ctrlSetPosition _pos;
_descriptionChannel ctrlCommit 0;
_pos set [1,_posY + 6 * _posH + 7 * BORDER];
_pos set [3,_posH];
_channel ctrlSetPosition _pos;
_channel ctrlCommit 0;
// channels are added by engine and not script. we have to manually delete them. requires channel names to be unique?
private _enabledChannels = true call FUNC(getEnabledChannels);
private _i = 0;
while {_i < lbSize _channel} do {
private _channelName = _channel lbText _i;
// _enabledChannels can not include custom channels names. Therefore also check if it's a custom one. Blame BI if the unit should not access the channel.
if (_channelName in _enabledChannels || {!(_channelName in CHANNEL_NAMES)}) then {
_i = _i + 1;
} else {
_channel lbDelete _i;
};
};
private _selectChannel = if !(GVAR(editingMarker) isEqualTo "") then {
//get the channel where the marker was placed in
parseNumber ((GVAR(editingMarker) splitString "/") param [2, "3"])
} else {
currentChannel
};
private _currentChannelName = CHANNEL_NAMES param [_selectChannel, localize "str_channel_group"];
// select current channel in list box, must be done after lbDelete
for "_j" from 0 to (lbSize _channel - 1) do {
if (_channel lbText _j == _currentChannelName) then {
_channel lbSetCurSel _j;
setCurrentChannel (CHANNEL_NAMES find _currentChannelName);
};
};
_channel ctrlAddEventHandler ["LBSelChanged", {_this call FUNC(onLBSelChangedChannel)}];
_offsetButtons = 7 * _posH + 8 * BORDER;
} else {
_descriptionChannel ctrlShow false;
_channel ctrlShow false;
_offsetButtons = 5 * _posH + 7 * BORDER;
};
//--- ButtonOK
_pos set [1, _posY + _offsetButtons];
_pos set [2, _posW / 2 - BORDER];
_pos set [3, _posH];
_buttonOk ctrlSetPosition _pos;
_buttonOk ctrlCommit 0;
//--- ButtonCancel
_pos set [0, _posX + _posW / 2];
_pos set [1, _posY + _offsetButtons];
_pos set [2, _posW / 2];
_pos set [3, _posH];
_buttonCancel ctrlSetPosition _pos;
_buttonCancel ctrlCommit 0;
////////////////////
// init marker shape lb
lbClear _aceShapeLB;
{
_x params ["_add", "_set", "_pic", "_classname"];
_aceShapeLB lbAdd _add;
_aceShapeLB lbSetValue [_forEachIndex, _set];
_aceShapeLB lbSetPicture [_forEachIndex, _pic];
if ((markerType GVAR(editingMarker)) isEqualTo _classname) then {
//if the marker is being edited then get the original shape
GVAR(curSelMarkerShape) = _forEachIndex;
};
} forEach GVAR(MarkersCache);
private _curSelShape = GETGVAR(curSelMarkerShape,0);
_aceShapeLB lbSetCurSel _curSelShape;
//Update now and add eventHandler:
[_aceShapeLB, _curSelShape] call FUNC(onLBSelChangedShape);
_aceShapeLB ctrlAddEventHandler ["LBSelChanged", {_this call FUNC(onLBSelChangedShape)}];
////////////////////
// init marker color lb
lbClear _aceColorLB;
{
_x params ["_add", "_set", "_pic", "_classname"];
_aceColorLB lbAdd _add;
_aceColorLB lbSetValue [_forEachIndex, _set];
_aceColorLB lbSetPicture [_forEachIndex, _pic];
if ((markerColor GVAR(editingMarker)) isEqualTo _classname) then {
//if the marker is being edited then get the original color
GVAR(curSelMarkerColor) = _forEachIndex;
};
} forEach GVAR(MarkerColorsCache);
private _curSelColor = GETGVAR(curSelMarkerColor,0);
_aceColorLB lbSetCurSel _curSelColor;
//Update now and add eventHandler:
[_aceColorLB, _curSelColor] call FUNC(onLBSelChangedColor);
_aceColorLB ctrlAddEventHandler ["LBSelChanged", {_this call FUNC(onLBSelChangedColor)}];
////////////////////
// init marker angle slider
_aceAngleSlider sliderSetRange [-180, 180];
if !(GVAR(editingMarker) isEqualTo "") then {
//get the original direction
GVAR(currentMarkerAngle) = markerDir GVAR(editingMarker);
};
private _curSelAngle = GETGVAR(currentMarkerAngle,0);
_aceAngleSlider sliderSetPosition _curSelAngle;
//Update now and add eventHandler:
[_aceAngleSlider, _curSelAngle] call FUNC(onSliderPosChangedAngle);
_aceAngleSlider ctrlAddEventHandler ["SliderPosChanged", {_this call FUNC(onSliderPosChangedAngle)}];
}, _this] call CBA_fnc_execNextFrame;