ACE3/addons/vector/functions/fnc_clearDisplay.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

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* gestures

* gforces

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* hearing

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* huntir

* interact_menu

* interaction

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* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

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* maptools

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* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

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* ui

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* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

38 lines
950 B
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#include "script_component.hpp"
/*
* Author: commy2
* Clears the vectors control items.
*
* Arguments:
* 0: String <STRING>
*
* Return Value:
* None
*
* Example:
* [5] call ace_vector_fnc_clearDisplay
*
* Public: No
*/
disableSerialization;
private _dlgVector = GETUVAR(ACE_dlgVector,displayNull);
switch (_this select 0) do {
case ("azimuth"): {
(_dlgVector displayCtrl 1315) ctrlSetText "";
(_dlgVector displayCtrl 1316) ctrlSetText "";
(_dlgVector displayCtrl 1317) ctrlSetText "";
(_dlgVector displayCtrl 1318) ctrlSetText "";
(_dlgVector displayCtrl 1319) ctrlSetText "";
};
case ("distance"): {
(_dlgVector displayCtrl 1310) ctrlSetText "";
(_dlgVector displayCtrl 1311) ctrlSetText "";
(_dlgVector displayCtrl 1312) ctrlSetText "";
(_dlgVector displayCtrl 1313) ctrlSetText "";
(_dlgVector displayCtrl 1314) ctrlSetText "";
};
};