ACE3/addons/vehiclelock/functions/fnc_moduleSync.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: PabstMirror
* Function for sync module. Assigns keys for all synced vehicles to any players that are synced.
*
* Arguments:
* 0: The Module Logic Object <OBJECT>
* 1: synced objects <ARRAY>
* 2: Activated <BOOL>
*
* Return Value:
* None
*
* Example:
* [fromModule] call ACE_VehicleLock_fnc_moduleSync;
*
* Public: No
*/
if (!isServer) exitWith {};
params ["_logic", "_syncedObjects", "_activated"];
TRACE_3("params",_logic,_syncedObjects,_activated);
if !(_activated) exitWith {WARNING("Vehicle Lock Sync Module - placed but not active");};
[{
params ["_syncedObjects"];
private _listOfVehicles = [];
{
if ((_x isKindOf "Car") || (_x isKindOf "Tank") || (_x isKindOf "Helicopter")) then {
_listOfVehicles pushBack _x;
};
} forEach _syncedObjects;
if ((count _listOfVehicles) == 0) exitWith { //Verbose error for mission makers (only shows on server)
["ACE_VehicleLock_fnc_moduleSync: no vehicles synced"] call BIS_fnc_error;
};
{
private _unit = _x;
if (_unit isKindOf "CAManBase") then {
{
[_unit, _x, true] call FUNC(addKeyForVehicle);
} forEach _listOfVehicles;
};
} forEach _syncedObjects;
//Wait to add keys until various gear assigns have finished (~5 seconds)
}, [_syncedObjects], 5, 1] call CBA_fnc_waitAndExecute;