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* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
83 lines
2.4 KiB
Plaintext
83 lines
2.4 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Ruthberg
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* Creates the ATragMX dialog
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* call ace_atragmx_fnc_create_dialog
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*
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* Public: No
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*/
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#define __dsp (uiNamespace getVariable "ATragMX_Display")
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#define __ctrlBackground (__dsp displayCtrl 720000)
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// Do all initialisation now
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if (!GVAR(initialised)) then {
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[] call FUNC(initGunList);
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[] call FUNC(init);
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[] call FUNC(restore_user_data);
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[] call FUNC(read_gun_list_entries_from_config);
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GVAR(initialised) = true;
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TRACE_1("",GVAR(initialised));
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};
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if (GVAR(active)) exitWith { false };
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if (underwater ACE_player) exitWith { false };
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if (!("ACE_ATragMX" in (uniformItems ACE_player)) && !("ACE_ATragMX" in (vestItems ACE_player))) exitWith { false };
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createDialog 'ATragMX_Display';
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call FUNC(update_target_selection);
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GVAR(showMainPage) call FUNC(show_main_page);
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GVAR(showAddNewGun) call FUNC(show_add_new_gun);
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GVAR(showAtmoEnvData) call FUNC(show_atmo_env_data);
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GVAR(showC1BallisticCoefficientData) call FUNC(show_c1_ballistic_coefficient_data);
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GVAR(showGunAmmoData) call FUNC(show_gun_ammo_data);
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GVAR(showGunList) call FUNC(show_gun_list);
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GVAR(showMuzzleVelocityData) call FUNC(show_muzzle_velocity_data);
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GVAR(showRangeCard) call FUNC(show_range_card);
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if (GVAR(showRangeCard)) then {
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ctrlSetFocus ((uiNamespace getVariable "ATragMX_Display") displayCtrl 5001);
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[] call FUNC(update_range_card);
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};
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GVAR(showRangeCardSetup) call FUNC(show_range_card_setup);
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GVAR(showSolutionSetup) call FUNC(show_solution_setup);
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GVAR(showTargetData) call FUNC(show_target_data);
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GVAR(showTargetRangeAssist) call FUNC(show_target_range_assist);
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GVAR(showTargetSpeedAssist) call FUNC(show_target_speed_assist);
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GVAR(showTargetSpeedAssistTimer) call FUNC(show_target_speed_assist_timer);
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GVAR(showTruingDrop) call FUNC(show_truing_drop);
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[GVAR(currentGun), false, true] call FUNC(change_gun);
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{
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lbAdd [6000, _x select 0];
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} forEach GVAR(gunList);
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ctrlShow [3001, false];
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ctrlShow [3002, false];
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{
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(__dsp displayCtrl _x) ctrlEnable false;
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} forEach [18006, 18007, 18008];
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GVAR(active) = true;
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GVAR(DialogPFH) = [{
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if (!GVAR(active)) exitWith {
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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};
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__ctrlBackground ctrlSetText format [QPATHTOF(UI\ATRAG_%1.paa), ["N", "D"] select (call EFUNC(common,ambientBrightness))];
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}, 60, []] call CBA_fnc_addPerFrameHandler;
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true
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