ACE3/addons/tripod/functions/fnc_adjust.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: Ruthberg
* Adjust tripod height
*
* Arguments:
* 0: tripod <OBJECT>
*
* Return Value:
* None
*
* Example:
* [ACE_player, tripod] call ace_tripod_fnc_adjust
*
* Public: No
*/
params ["_unit", "_tripod"];
_unit setVariable [QGVAR(adjusting), true, true];
// add PFH to adjust the tripod animation
GVAR(adjustPFH) = [{
(_this select 0) params ["_unit", "_tripod"];
if (!(_unit getVariable [QGVAR(adjusting), false]) || {isNull _tripod} || {_unit distance _tripod > 5}) exitWith {
call EFUNC(interaction,hideMouseHint);
[_unit, "blockThrow", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set);
[_unit, "DefaultAction", _unit getVariable [QGVAR(Adjust), -1]] call EFUNC(common,removeActionEventHandler);
[_this select 1] call CBA_fnc_removePerFrameHandler;
};
{
_tripod animate [_x, 1 - GVAR(height)];
} count ["slide_down_tripod", "retract_leg_1", "retract_leg_2", "retract_leg_3"];
}, 0, [_unit, _tripod]] call CBA_fnc_addPerFrameHandler;
[_unit, "blockThrow", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set);
// add mouse button action and hint
[localize "STR_ACE_Tripod_Done", "", localize "STR_ACE_Tripod_ScrollAction"] call EFUNC(interaction,showMouseHint);
_unit setVariable [QGVAR(Adjust), [
_unit, "DefaultAction",
{GVAR(adjustPFH) != -1},
{(_this select 0) setVariable [QGVAR(adjusting), false, true]}
] call EFUNC(common,addActionEventHandler)];