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49 lines
1.3 KiB
Plaintext
49 lines
1.3 KiB
Plaintext
/*
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* Author: Glowbal
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* Start load item.
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*
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* Arguments:
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* 0: Player <OBJECT>
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* 1: Object <OBJECT>
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*
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* Return value:
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* Load ProgressBar Started <BOOL>
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*
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* Example:
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* [player, cursorTarget] call ace_cargo_fnc_startLoadIn
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_player", "_object"];
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TRACE_2("params",_player,_object);
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private _vehicle = [_player] call FUNC(findNearestVehicle);
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if ((isNull _vehicle) || {_vehicle isKindOf "Cargo_Base_F"}) then {
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{
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if ([_object, _x] call FUNC(canLoadItemIn)) exitWith {_vehicle = _x};
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} forEach (nearestObjects [_player, ["Cargo_base_F", "Land_PaperBox_closed_F"], MAX_LOAD_DISTANCE]);
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};
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if (isNull _vehicle) exitWith {
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TRACE_3("Could not find vehicle",_player,_object,_vehicle);
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false
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};
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private _return = false;
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// Start progress bar
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if ([_object, _vehicle] call FUNC(canLoadItemIn)) then {
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private _size = [_object] call FUNC(getSizeItem);
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[5 * _size, [_object,_vehicle], "LoadCargo", {}, localize LSTRING(LoadingItem)] call EFUNC(common,progressBar);
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_return = true;
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} else {
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private _displayName = getText (configFile >> "CfgVehicles" >> typeOf _object >> "displayName");
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["displayTextStructured", [[LSTRING(LoadingFailed), _displayName], 3.0]] call EFUNC(common,localEvent);
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};
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_return
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