mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
130 lines
4.2 KiB
C++
130 lines
4.2 KiB
C++
|
|
class CfgVehicles {
|
|
class Man;
|
|
class CAManBase: Man {
|
|
class ACE_SelfActions {
|
|
class ACE_Equipment {
|
|
class GVAR(place) {
|
|
displayName = CSTRING(Placedown);
|
|
condition = QUOTE([ARR_2(_player,'ACE_SpottingScope')] call EFUNC(common,hasItem));
|
|
statement = QUOTE([ARR_2(_player,'ACE_SpottingScope')] call FUNC(place));
|
|
showDisabled = 0;
|
|
priority = 2;
|
|
icon = PATHTOF(UI\w_spottingscope_ca.paa);
|
|
};
|
|
};
|
|
};
|
|
};
|
|
|
|
class Item_Base_F;
|
|
class ACE_Item_SpottingScope: Item_Base_F {
|
|
author[] = {"Rocko", "Scubaman3D"};
|
|
scope = 2;
|
|
scopeCurator = 2;
|
|
displayName = CSTRING(DisplayName);
|
|
vehicleClass = "Items";
|
|
class TransportItems {
|
|
MACRO_ADDITEM(ACE_SpottingScope,1);
|
|
};
|
|
};
|
|
|
|
class Box_NATO_Support_F;
|
|
class ACE_Box_Misc: Box_NATO_Support_F {
|
|
class TransportItems {
|
|
MACRO_ADDITEM(ACE_Item_SpottingScope,2);
|
|
};
|
|
};
|
|
|
|
class LandVehicle;
|
|
class StaticWeapon: LandVehicle {
|
|
class Turrets;
|
|
class ACE_Actions {
|
|
class ACE_MainActions {};
|
|
};
|
|
};
|
|
class StaticATWeapon: StaticWeapon {
|
|
class Turrets: Turrets {
|
|
class MainTurret;
|
|
};
|
|
class ACE_Actions: ACE_Actions{
|
|
class ACE_MainActions: ACE_MainActions {};
|
|
};
|
|
};
|
|
class ACE_SpottingScopeObject: StaticATWeapon {
|
|
XEH_ENABLED;
|
|
scope = 1;
|
|
side = 1;
|
|
typicalCargo[] = {"Soldier"};
|
|
displayName = CSTRING(DisplayName);
|
|
model = PATHTOF(data\ace_spottingscope.p3d);
|
|
mapSize = 0.5;
|
|
transportSoldier = 0;
|
|
getInAction = "GetInLow";
|
|
getOutAction = "GetOutLow";
|
|
class Turrets: Turrets {
|
|
class MainTurret: MainTurret {
|
|
minTurn = -45;
|
|
maxTurn = 45;
|
|
initTurn = 0;
|
|
minElev = -10;
|
|
maxElev = 40;
|
|
initElev = 0;
|
|
|
|
weapons[] = {};
|
|
magazines[] = {};
|
|
gunnerOpticsColor[] = {1,1,1,1};
|
|
gunnerOpticsmodel = PATHTOF(data\m144_optic.p3d);
|
|
gunnerOpticsEffect[] = {"OpticsCHAbera1","OpticsBlur2"};
|
|
gunnerOutOpticsShowCursor = 0;
|
|
gunnerOpticsShowCursor = 0;
|
|
gunnerAction = "ACE_SpottingScope";
|
|
gunnerGetInAction = "GetInLow";
|
|
gunnerGetOutAction = "GetOutLow";
|
|
gunnerForceOptics = 0;
|
|
ejectDeadGunner = 0;
|
|
class ViewGunner {
|
|
initAngleX = 5;
|
|
minAngleX = -30;
|
|
maxAngleX = 30;
|
|
initAngleY = 0;
|
|
minAngleY = -100;
|
|
maxAngleY = 100;
|
|
initFov = 0.75;
|
|
minFov = 0.25;
|
|
maxFov = 1.25;
|
|
};
|
|
class ViewOptics {
|
|
initAngleX = 0;
|
|
minAngleX = -30;
|
|
maxAngleX = 30;
|
|
initAngleY = 0;
|
|
minAngleY = -100;
|
|
maxAngleY = 100;
|
|
minFov = 0.0025;
|
|
maxFov = 0.05;
|
|
initFov= 0.05;
|
|
};
|
|
};
|
|
};
|
|
EGVAR(dragging,canDrag) = 1;
|
|
EGVAR(dragging,dragPosition[]) = {0,1,0};
|
|
EGVAR(dragging,dragDirection) = 0;
|
|
class ACE_Actions: ACE_Actions{
|
|
class ACE_MainActions: ACE_MainActions {
|
|
selection = "osaveze";
|
|
class ACE_Pickup {
|
|
selection = "";
|
|
displayName = CSTRING(PickUp);
|
|
distance = 5;
|
|
condition = QUOTE((alive _target) && (count (crew _target) == 0));
|
|
statement = QUOTE([ARR_2(_target,_player)] call FUNC(pickup));
|
|
showDisabled = 0;
|
|
exceptions[] = {};
|
|
priority = 5;
|
|
icon = PATHTOF(UI\w_spottingscope_ca.paa);
|
|
};
|
|
};
|
|
};
|
|
};
|
|
};
|