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72 lines
2.0 KiB
Plaintext
72 lines
2.0 KiB
Plaintext
/*
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* Author: SilentSpike
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* Handles camera manipulation according to input
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*
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* Arguments:
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* None <NIL>
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*
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* Return Value:
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* None <NIL>
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*
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* Example:
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* [ace_spectator_fnc_handleCamera, 0] call CBA_fnc_addPerFrameHandler;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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// Kill PFH when display is closed
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if (isNull (GETUVAR(GVAR(display),displayNull))) exitWith { [_this select 1] call CBA_fnc_removePerFrameHandler; };
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// Different behaviour based on camera mode
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switch (GVAR(camMode)) do {
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case 0: { // Free
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_oldPos = getPosASL GVAR(camera);
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_mX = 0;
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_mY = 0;
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_mZ = 0;
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if (GVAR(camDolly) select 0) then { // Forward
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_mY = _mY + GVAR(camSpeed);
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};
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if (GVAR(camDolly) select 1) then { // Backward
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_mY = _mY - GVAR(camSpeed);
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};
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if (GVAR(camDolly) select 2) then { // Left
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_mX = _mX - GVAR(camSpeed);
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};
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if (GVAR(camDolly) select 3) then { // Right
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_mX = _mX + GVAR(camSpeed);
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};
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if (GVAR(camBoom) select 0) then { // Up
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_mZ = _mZ + 0.5;
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};
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if (GVAR(camBoom) select 1) then { // Down
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_mZ = _mZ - 0.5;
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};
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_pan = (GVAR(camPan) + 360) % 360;
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_x = (_oldPos select 0) + (_mX * cos(_pan)) + (_mY * sin(_pan));
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_y = (_oldPos select 1) - (_mX * sin(_pan)) + (_mY * cos(_pan));
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_z = (_oldPos select 2) + _mZ;
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// Prevent camera going under terrain
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GVAR(camPos) = [_x,_y,_z max (getTerrainHeightASL [_x,_y])];
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// Update camera position and rotation
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GVAR(camera) setPosASL GVAR(camPos);
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GVAR(camera) setDir GVAR(camPan);
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[GVAR(camera), GVAR(camTilt), GVAR(camBank)] call BIS_fnc_setPitchBank;
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};
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case 1: { // Internal
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// Update view when state of unit changes
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if !(
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(alive GVAR(camUnit)) &&
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{vehicle GVAR(camUnit) == GVAR(camUnit)} &&
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{GVAR(camUnit) in GVAR(unitList)}
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) then {
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call FUNC(updateView);
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};
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};
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};
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