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21 lines
709 B
Plaintext
21 lines
709 B
Plaintext
#include "script_component.hpp"
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["medical_onUnconscious", {_this call FUNC(handleUnconscious)}] call EFUNC(common,addEventHandler);
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["playerVehicleChanged", {params ["_unit"]; [_unit] call FUNC(dropAmmo)}] call EFUNC(common,addEventHandler);
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if (isServer) then {
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addMissionEventHandler ["HandleDisconnect", {params ["_unit"]; [_unit] call FUNC(dropAmmo)}];
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};
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[QGVAR(makeDummyEH), {
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_this call FUNC(makeDummy);
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}] call EFUNC(common,addEventHandler);
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[QGVAR(rearmEntireVehicleSuccessLocalEH), {
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_this call FUNC(rearmEntireVehicleSuccessLocal);
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}] call EFUNC(common,addEventHandler);
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[QGVAR(rearmSuccessLocalEH), {
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_this call FUNC(rearmSuccessLocal);
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}] call EFUNC(common,addEventHandler);
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