ACE3/addons/medical/functions/fnc_isInStableCondition.sqf
2017-04-22 10:57:32 -05:00

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/*
* Author: Glowbal
* Check if a unit is in a stable condition
*
* Arguments:
* 0: The patient <OBJECT>
*
* Return Value:
* Is in stable condition <BOOL>
*
* Example:
* [player] call ace_medical_fnc_isInStableCondition
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit"];
if (!alive _unit) exitWith { false };
if (_unit getVariable [QGVAR(isUnconscious), false]) exitWith { false };
if (_unit call FUNC(getBloodLoss) > 0) exitWith { false };
if (!(_unit call FUNC(hasStableVitals))) exitWith { false };
true