ACE3/addons/scopes/functions/fnc_showZeroing.sqf
ulteq 7fa73744e9 Cleanup - partly merged #4658
* Removed getVariable QGVAR(Adjustment) boilerplate
* Less calls to setVariablePublic
* Removed vanilla zeroing element hiding (fixes warning in log file)
* Moved settings evaluation into ace_settingsInitialized event handler
2016-11-15 23:11:22 +01:00

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/*
* Author: KoffeinFlummi, esteldunedain
* Display the adjustment knobs, update their value and fade them out later
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* [] call ace_scopes_fnc_showZeroing
*
* Public: No
*/
#include "script_component.hpp"
disableSerialization;
private _weaponIndex = [ACE_player, currentWeapon ACE_player] call EFUNC(common,getWeaponIndex);
if (_weaponIndex < 0) exitWith {};
private _adjustment = ACE_player getVariable [QGVAR(Adjustment), [[0, 0, 0], [0, 0, 0], [0, 0, 0]]];
// Display the adjustment knobs
private _layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
_layer cutRsc [QGVAR(Zeroing), "PLAIN", 0, false];
// Find the display
private _display = uiNamespace getVariable [QGVAR(ZeroingDisplay), displayNull];
if (isNull _display) exitWith {};
// Update values
private _zeroing = _adjustment select _weaponIndex;
_zeroing params ["_elevation", "_windage"];
private _vertical = _display displayCtrl 12;
private _horizontal = _display displayCtrl 13;
_vertical ctrlSetText (str _elevation);
_horizontal ctrlSetText (str _windage);
// Set the time when to hide the knobs
GVAR(timeToHide) = diag_tickTime + 3.0;
if !(isNil QGVAR(fadePFH)) exitWith {};
// Launch a PFH to wait and fade out the knobs
GVAR(fadePFH) = [{
if (diag_tickTime >= GVAR(timeToHide)) exitWith {
private _pfhId = _this select 1;
private _layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
_layer cutFadeOut 2;
GVAR(fadePFH) = nil;
[_pfhId] call CBA_fnc_removePerFrameHandler;
};
}, 0.1, []] call CBA_fnc_addPerFrameHandler