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50 lines
1.4 KiB
Plaintext
50 lines
1.4 KiB
Plaintext
/*
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* Author: SilentSpike
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* Flips the surrender state of the unit the module is attached to.
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*
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* Arguments:
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* 0: The module logic <LOGIC>
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* 1: units <ARRAY>
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* 2: activated <BOOL>
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*
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* ReturnValue:
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* nil
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*
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* Public: no
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*/
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#include "script_component.hpp"
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PARAMS_3(_logic,_units,_activated);
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private ["_unit","_surrendering"];
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if (!_activated) exitWith {};
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if (isNil QEFUNC(captives,setSurrendered)) then {
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[LSTRING(RequiresAddon)] call EFUNC(common,displayTextStructured);
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} else {
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_unit = attachedTo _logic;
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if (isNull _unit) then {
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[LSTRING(NothingSelected)] call EFUNC(common,displayTextStructured);
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} else {
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if !(_unit isKindOf "CAManBase") then {
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[LSTRING(OnlyInfantry)] call EFUNC(common,displayTextStructured);
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} else {
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if !(alive _unit) then {
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[LSTRING(OnlyAlive)] call EFUNC(common,displayTextStructured);
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} else {
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if (GETVAR(_unit,EGVAR(captives,isHandcuffed),false)) then {
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[LSTRING(OnlyNonCaptive)] call EFUNC(common,displayTextStructured);
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} else {
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_surrendering = GETVAR(_unit,EGVAR(captives,isSurrendering),false);
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// Event initalized by ACE_Captives
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["SetSurrendered", _unit, [_unit, !_surrendering]] call EFUNC(common,targetEvent);
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};
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};
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};
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};
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};
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deleteVehicle _logic;
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