mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
92 lines
3.8 KiB
Plaintext
92 lines
3.8 KiB
Plaintext
/*
|
|
fnc_drag.sqf
|
|
Usage: makes the calling unit start dragging the specified unit
|
|
Author: Glowbal
|
|
|
|
Arguments: array [unit (object), unit (object)]
|
|
1: Caller OBJECT. Unit that initiats the dragging
|
|
2: Target OBJECT. Unit that will be dragged
|
|
Returns: none
|
|
|
|
Affects: Caller and target Locality
|
|
Executes: call
|
|
*/
|
|
|
|
#include "script_component.hpp"
|
|
|
|
private ["_caller", "_unit", "_positionUnit", "_killOnDrop"];
|
|
_caller = [_this, 0, objNull, [objNull]] call BIS_fnc_param;
|
|
_unit = [_this, 1, objNull, [objNull]] call BIS_fnc_param;
|
|
|
|
["FUNC(actionDragUnit) has been called",2] call EFUNC(common,debug);
|
|
|
|
if ([_caller] call FUNC(isSetTreatmentMutex)) exitwith {};
|
|
[_caller, true] call FUNC(treatmentMutex);
|
|
|
|
if (!(_unit isKindOf "CaManBase") || !(_caller isKindOf "CaManBase")) exitwith{ [_caller, false] call FUNC(treatmentMutex);};
|
|
if (vehicle _caller != _caller || vehicle _unit != _unit) exitwith { [_caller, false] call FUNC(treatmentMutex);};
|
|
|
|
if (!([_caller] call EFUNC(common,canInteract)) || {_caller == _unit} || {(([_unit] call EFUNC(common,isAwake)))}) exitwith {
|
|
[_caller, false] call FUNC(treatmentMutex);
|
|
};
|
|
|
|
if (([_caller] call EFUNC(common,getCarriedObj)) != _unit && !(isNull ([_caller] call EFUNC(common,getCarriedObj))) || {!isNull(_unit getvariable [QGVAR(beingDragged),objNull]) || !isNull(_caller getvariable [QGVAR(dragging),objNull])}) exitwith {
|
|
[_caller,objNull] call EFUNC(common,carryObj);
|
|
[_caller, false] call FUNC(treatmentMutex);
|
|
};
|
|
_caller action ["WeaponOnBack", _caller];
|
|
_killOnDrop = false;
|
|
if (!alive _unit) then {
|
|
_unit = [_unit,_caller] call EFUNC(common,makeCopyOfBody_F);
|
|
_killOnDrop = true;
|
|
};
|
|
|
|
if !([_caller,_unit,[0.125, 1.007, 0]] call EFUNC(common,carryObj)) exitwith {
|
|
[_caller, false] call FUNC(treatmentMutex);
|
|
};
|
|
|
|
_unit setDir 180;
|
|
[_unit,"AinjPpneMstpSnonWrflDb",true] call EFUNC(common,doAnimation);
|
|
|
|
_caller selectWeapon (primaryWeapon _caller); // if no primairy weapon, add a fake one first
|
|
if (currentWeapon _caller == primaryWeapon _caller) then {
|
|
[_caller,"AcinPknlMstpSrasWrflDnon", 1] call EFUNC(common,doAnimation);
|
|
} else {
|
|
[_caller,"AcinPknlMstpSnonWnonDnon", 1] call EFUNC(common,doAnimation);
|
|
};
|
|
|
|
_caller setvariable [QGVAR(StartingPositionHandleTreatment), getPos _caller];
|
|
[3,
|
|
{((vehicle (_this select 0) != (_this select 0)) ||((getPos (_this select 0)) distance ((_this select 0) getvariable QGVAR(StartingPositionHandleTreatment)) < 1.5))}, // the condition
|
|
{
|
|
private ["_caller","_target"];
|
|
_caller = _this select 0;
|
|
_target = _this select 1;
|
|
_killOnDrop = _this select 2;
|
|
[_caller, false] call FUNC(treatmentMutex);
|
|
|
|
// Registration for drag/carry functions
|
|
_target setvariable [QGVAR(beingDragged),_caller,true];
|
|
_caller setvariable [QGVAR(dragging), _target,true];
|
|
|
|
// Removing any old drop scroll wheel actions
|
|
// TODO Do we still want scroll wheel actions?
|
|
if (!isnil QGVAR(DROP_ADDACTION)) then {
|
|
_caller removeAction GVAR(DROP_ADDACTION);
|
|
GVAR(DROP_ADDACTION) = nil;
|
|
};
|
|
// Adding the drop scroll wheel action.
|
|
GVAR(DROP_ADDACTION) = _caller addAction [format["Drop %1",[_target] call EFUNC(common,getName)], {[_this select 1, _this select 2] call FUNC(actionDropUnit);}];
|
|
|
|
// Raise an event
|
|
["onStartMovingUnit", [_caller], [_caller, _Target, _killOnDrop, true]] call EFUNC(common,targetEvent);
|
|
|
|
}, // on success
|
|
{
|
|
[(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(gui,sendDisplayInformationTo);
|
|
[(_this select 0), false] call FUNC(treatmentMutex);
|
|
[(_this select 0), objNull,[0, 0, 0]] call EFUNC(common,carryObj);
|
|
}, // on failure
|
|
[_caller, _unit, _killOnDrop] // arguments
|
|
] call EFUNC(gui,loadingBar);
|