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75 lines
1.9 KiB
Plaintext
75 lines
1.9 KiB
Plaintext
/**
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* fn_playInjuredSound.sqf
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* @Descr: N/A
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* @Author: Glowbal
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*
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* @Arguments: []
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* @Return:
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* @PublicAPI: false
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*/
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#include "script_component.hpp"
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private ["_unit","_amountOfDamage","_bodyPartStatus","_availableSounds_A","_availableSounds_B","_availableSounds_C","_sound"];
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_unit = _this select 0;
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if (!local _unit) exitwith{};
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if ((_unit getvariable [QGVAR(playingInjuredSound),false])) exitwith {};
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_unit setvariable [QGVAR(playingInjuredSound),true];
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_availableSounds_A = [
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"WoundedGuyA_01",
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"WoundedGuyA_02",
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"WoundedGuyA_03",
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"WoundedGuyA_04",
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"WoundedGuyA_05",
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"WoundedGuyA_06",
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"WoundedGuyA_07",
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"WoundedGuyA_08"
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];
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_availableSounds_B = [
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"WoundedGuyB_01",
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"WoundedGuyB_02",
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"WoundedGuyB_03",
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"WoundedGuyB_04",
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"WoundedGuyB_05",
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"WoundedGuyB_06",
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"WoundedGuyB_07",
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"WoundedGuyB_08"
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];
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_availableSounds_C = [
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"WoundedGuyC_01",
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"WoundedGuyC_02",
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"WoundedGuyC_03",
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"WoundedGuyC_04",
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"WoundedGuyC_05"
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];
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_bodyPartStatus = [_unit,QGVAR(bodyPartStatus)] call EFUNC(common,getDefinedVariable);
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_amountOfDamage = 0;
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{
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_amountOfDamage = _amountOfDamage + _x;
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}foreach _bodyPartStatus;
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if (_amountOfDamage > 0) then {
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_sound = "";
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if (_amountOfDamage > 1) then {
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if (random(1) > 0.5) then {
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_sound = _availableSounds_A select (round(random((count _availableSounds_A) - 1)));
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} else {
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_sound = _availableSounds_B select (round(random((count _availableSounds_B) - 1)));
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};
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} else {
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_sound = _availableSounds_B select (round(random((count _availableSounds_B) - 1)));
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};
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[[_unit,_sound], QUOTE(EFUNC(common,broadcastSound3D_F)), true] call EFUNC(common,execRemoteFnc);
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if (_amountOfDamage < 1) then {
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sleep 10;
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sleep (random(50));
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} else {
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sleep (60 / _amountOfDamage);
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};
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};
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_unit setvariable [QGVAR(playingInjuredSound),nil]; |