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* Merge ACEX - first attempt Backwards compatibility with XGVAR set of macros used on all settings and config entries Public API functions not taken into account yet, many other things probably still missed * Resolve issues * Switch to addSetting, backward compatible CfgPatches, missed XGVAR. * Remove unnecessary backwards compat * Convert ACEX Categorised settings to initSettings / Fix Intel items magazine * Apply suggestions from code review Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Remove maintainers from merged ACEX components * Cleanup unused module and faction classes * Sitting - Add more object configs by @Dystopian https://github.com/acemod/ACEX/pull/255 * Translations - Add Japanese by @classicarma https://github.com/acemod/ACEX/pull/259 * Kill Tracker - Add killtracker.inc public include file by @Freddo3000" https://github.com/acemod/ACEX/pull/251 * Add ACEX authors and sort authors file * acex - final tweaks (#8513) * acex - handle old funcs * replace thirst/hunger setvars to acex naming fix macro Revert "fix macro" This reverts commit d807e5e804c43916eaa42d34a89af94c6d9a48ad. Revert "replace thirst/hunger setvars to acex naming" This reverts commit bafc607884932d6e339daedc7c22e25dddbdd868. x Co-authored-by: TyroneMF <TyroneMF@hotmail.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
31 lines
685 B
Plaintext
31 lines
685 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: Jonpas
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* Handles AI spawn and requests a rebalance if applicable.
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*
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* Arguments:
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* 0: Object <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [object] call ace_headless_fnc_handleSpawn
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*
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* Public: No
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*/
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params ["_object"];
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TRACE_1("Spawn",_object);
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// Exit if HC transferring disabled or object not a unit (including unit inside vehicle) or is player
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if (!(_object in allUnits) || {isPlayer _object}) exitWith {};
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// Exit and blacklist if of blacklist type
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if ({_object isKindOf _x} count GVAR(blacklistType) > 0) exitWith {
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_object setVariable [QXGVAR(blacklist), true];
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};
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// Rebalance
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[false] call FUNC(rebalance);
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