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d50491f44f
The projectile needs to be destroyed on all clients to stop it from being simulated. If not destroyed where projectile is local, it will still explode when hitting the ground. If not destroyed on remote clients, the projectile will still be visible but deal no damage |
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.. | ||
functions | ||
$PBOPREFIX$ | ||
CfgEventHandlers.hpp | ||
config.cpp | ||
initSettings.sqf | ||
README.md | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_iron_dome
Adds an Iron Dome projectile interceptor system
Maintainers
The people responsible for merging changes to this component or answering potential questions.