ACE3/addons/markers
Andrea Verano e47212ea9c Italian translation update (#5531)
Added:
-Advanced Fatigue
-Interactions
-Medical
-Refuel
-Spectator
-Fully translated markers and maverick

Fixed:
-Next Unit
-Previous Unit
2017-09-19 16:22:11 +02:00
..
functions added movable markers option (#5397) 2017-09-07 19:26:32 +02:00
UI added movable markers option (#5397) 2017-09-07 19:26:32 +02:00
$PBOPREFIX$ port markers 2015-01-18 08:20:55 +01:00
ACE_Settings.hpp added movable markers option (#5397) 2017-09-07 19:26:32 +02:00
CfgEventHandlers.hpp Integrate 1.60 marker shape color map interface (#3860) 2016-06-02 09:28:52 -05:00
CfgVehicles.hpp added movable markers option (#5397) 2017-09-07 19:26:32 +02:00
config.cpp added movable markers option (#5397) 2017-09-07 19:26:32 +02:00
InsertMarker.hpp code cleanup markers 2015-12-10 15:32:31 +01:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp added movable markers option (#5397) 2017-09-07 19:26:32 +02:00
stringtable.xml Italian translation update (#5531) 2017-09-19 16:22:11 +02:00
XEH_postInit.sqf added movable markers option (#5397) 2017-09-07 19:26:32 +02:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp added movable markers option (#5397) 2017-09-07 19:26:32 +02:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_markers

Completely replaces the default marker system, allowing quicker and more precise placement of markers.

Maintainers

The people responsible for merging changes to this component or answering potential questions.