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69 lines
1.9 KiB
Plaintext
69 lines
1.9 KiB
Plaintext
/*
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* Author: commy2
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* Handle XEH Init Post on Server.
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* Execution on server only.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [ACE_Player] call ace_respawn_fnc_handleInitPostServer
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit"];
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private ["_groupUnit", "_rallypoint", "_leaderVarName"];
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_groupUnit = group _unit; // _group is a reserved veriable and shouldn't be used
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_rallypoint = [
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objNull,
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missionNamespace getVariable ["ACE_Rallypoint_West", objNull],
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missionNamespace getVariable ["ACE_Rallypoint_East", objNull],
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missionNamespace getVariable ["ACE_Rallypoint_Independent", objNull]
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] select ([west, east, independent] find side _groupUnit) + 1;
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// exit if no moveable rallypoint is placed for that side
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if (isNull _rallypoint) exitWith {};
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// find leader
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_leaderVarName = _groupUnit getVariable [QGVAR(leaderVarName), ""];
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// exit if group already has a playable slot assigned as rallypoint leader
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if (_leaderVarName != "") exitWith {
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// assign JIP unit as rallypoint leader
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if (str _unit == _leaderVarName) then {
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if (isNil {_unit getVariable "ACE_canMoveRallypoint"}) then {
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_unit setVariable ["ACE_canMoveRallypoint", true, true];
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};
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};
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};
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// treat group leader
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_unit = leader _groupUnit;
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_leaderVarName = vehicleVarName _unit;
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if (_leaderVarName == "") then {
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private _leaderID = GETGVAR(NextLeaderID,0);
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_leaderVarName = format [QUOTE(ACE_Rallypoint_Leader_%1), _leaderID];
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_unit setVehicleVarName _leaderVarName;
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GVAR(NextLeaderID) = _leaderID + 1;
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};
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// prevent group from getting multiple leaders; use this to assign rallypoint moving ability on JIP
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_groupUnit setVariable [QGVAR(leaderVarName), _leaderVarName];
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if (isNil {_unit getVariable "ACE_canMoveRallypoint"}) then {
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_unit setVariable ["ACE_canMoveRallypoint", true, true];
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};
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