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https://github.com/acemod/ACE3.git
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85c5fbabe9
* Fix incorrect function input for spectator hiding * Remove locations tab from spectator - Doesn't add much value, adds complexity and the implementation is half baked. Would rather add back in at a later date (if at all) with a better implementation. - I have an idea to replace the locations tab with a meta tab so users can toggle things like projectile drawing via the UI and are not forced to use a hotkey. Might also be a good place to display the extended controls.
89 lines
2.6 KiB
Plaintext
89 lines
2.6 KiB
Plaintext
/*
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* Author: Nelson Duarte, AACO
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* Function used to handle map draw
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*
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* Arguments:
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* 0: Map control <CONTROL>
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*
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* Return Value:
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* None
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*
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* Example:
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* _this call ace_spectator_fnc_ui_handleMapDraw
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*
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* Public: No
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*/
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#include "script_component.hpp"
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#define MAP_MIN_ENTITY_DISTANCE 30
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// Moved timer into map controls group, update here
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CTRL_TIME ctrlSetText (["+", [time / 3600] call BIS_fnc_timeToString] joinString "");
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BEGIN_COUNTER(drawMap);
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params ["_map"];
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// Track nearest unit
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private _loc = _map ctrlMapScreenToWorld getMousePosition;
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private _nearestEntity = objNull;
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private _minDist = 999999;
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// Draw unit icons
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private _handledVehicles = [];
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{
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private _dist = _x distance2D _loc;
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if (_dist < _minDist && { _dist < MAP_MIN_ENTITY_DISTANCE }) then {
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_minDist = _dist;
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_nearestEntity = _x;
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};
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private _vehicle = vehicle _x;
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if !(_vehicle in _handledVehicles) then {
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_handledVehicles pushBack _vehicle;
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private _vehicleTexture = [_vehicle] call EFUNC(common,getVehicleIcon);
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private _sideColor = [side group _vehicle] call BIS_fnc_sideColor;
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private _text = "";
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if (GVAR(uiMapHighlighted) == _vehicle || {GVAR(uiMapHighlighted) in _vehicle}) then {
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_text = ([GVAR(uiMapHighlighted)] call EFUNC(common,getName)) select [0, NAME_MAX_CHARACTERS];
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if !(isPlayer GVAR(uiMapHighlighted)) then { _text = format ["%1: %2", localize "str_player_ai", _text]; };
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_sideColor = [0.8, 0.8, 0.5, 1];
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};
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if (NEEDS_REVIVE(_vehicle)) then {
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_vehicleTexture = ICON_REVIVE;
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_sideColor = [0.5, 0, 0, 1];
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};
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if (time <= _vehicle getVariable [QGVAR(highlightTime), 0]) then {
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_sideColor = [1, 1, 1, 1];
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};
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_map drawIcon [_vehicleTexture, _sideColor, getPosASLVisual _vehicle, 24, 24, getDirVisual _vehicle, _text, 1, 0.04, "TahomaB", "right"];
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};
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nil // Speed loop
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} count ([] call FUNC(getTargetEntities));
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// Set highlighted unit
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private _text = if (isNull _nearestEntity) then {
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""
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} else {
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format ["%1 [%2 m]", [_nearestEntity] call EFUNC(common,getName), round (_nearestEntity distance2D GVAR(camera))]
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};
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GVAR(uiMapHighlighted) = _nearestEntity;
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CTRL_MAP_FOOTER ctrlSetText _text;
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// Draw camera icon
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if !(isNil QGVAR(camera)) then {
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private _cameraPos = getPosASLVisual GVAR(camera);
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private _cameraDir = getDirVisual GVAR(camera);
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_map drawIcon [ICON_CAMERA, [0.5, 1, 0.5, 1], _cameraPos, 32, 48, _cameraDir, "", 1, 0.05, "TahomaB", "right"];
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_map drawArrow [_cameraPos, (_cameraPos getPos [300, _cameraDir]), [0.5, 1, 0.5, 1]];
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};
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END_COUNTER(drawMap);
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