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d3ce75daef
- Overhauls the spectator module entirely to share a similar UX to BI's "End Game Spectator" while maintaining some of the extended flexibility of ACE Spectator. - Simplifies spectator setup by reducing the number of settings. More advanced setup is still possible via the API functions provided.
41 lines
1.1 KiB
Plaintext
41 lines
1.1 KiB
Plaintext
/*
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* Author: SilentSpike
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* Adds and removed units from the spectator list. Local effect.
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*
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* Arguments:
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* 0: Units to show in the list <ARRAY>
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* 1: Units to hide in the list <ARRAY>
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*
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* Return Value:
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* None <NIL>
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*
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* Example:
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* [allPlayers, [player]] call ace_spectator_fnc_updateUnits
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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// Function only matters on player clients
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if (!hasInterface) exitWith {};
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params [["_addUnits",[],[[]]], ["_removeUnits",[],[[], true]]];
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// Deprecated parameter (remember to remove bool from params when removed)
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if (_removeUnits isEqualType true) then {
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ACE_DEPRECATED("Boolean parameter","3.12.0","array (see function header or doc)");
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if (_removeUnits) then {
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_removeUnits = _addUnits;
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_addUnits = [];
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};
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};
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// Add to the whitelist and prevent list overlap
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GVAR(unitBlacklist) = GVAR(unitBlacklist) - _addUnits;
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GVAR(unitWhitelist) append _addUnits;
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// Blacklist overrides the whitelist
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GVAR(unitWhitelist) = GVAR(unitWhitelist) - _removeUnits;
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GVAR(unitBlacklist) append _removeUnits;
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