ACE3/addons/nightvision/functions/fnc_handleNVGs.sqf
2015-10-08 11:31:29 +02:00

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/*
* Author: BaerMitUmlaut
* Disables NVGs when the player aims down his sight.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player] call ace_nightvision_fnc_disableNVGs
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit"];
if (GVAR(disableNVGsWithSights) && {(hmd _unit) != ""}) then {
(assignedVehicleRole _unit) params ["_role", "_turretPath"];
if ((vehicle _unit == _unit) || {isTurnedOut _unit} || {_role == "cargo" && {!(isNil "_turretPath")}}) then {
if ((cameraView == "GUNNER") && {currentVisionMode _unit > 0}) then {
_unit action ["NVGogglesOff", _unit];
GVAR(reenableNVGs) = true;
} else {
if (GVAR(reenableNVGs) && {cameraView != "GUNNER"}) then {
_unit action ["NVGoggles", _unit];
GVAR(reenableNVGs) = false;
};
};
};
};