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45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common"};
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author[] = {"SilentSpike"};
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authorUrl = "https://github.com/SilentSpike";
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VERSION_CONFIG;
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};
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// Use additional cfgPatches to contextually remove modules from zeus
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class GVAR(captives): ADDON {
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units[] = {
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QGVAR(moduleCaptive),
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QGVAR(moduleSurrender)
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};
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};
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class GVAR(medical): ADDON {
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units[] = {
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QGVAR(moduleUnconscious),
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QGVAR(moduleSetMedic),
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QGVAR(moduleSetMedicalVehicle),
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QGVAR(moduleSetMedicalFacility)
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};
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};
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class GVAR(cargoAndRepair): ADDON {
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units[] = {
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QGVAR(moduleAddSpareTrack),
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QGVAR(moduleAddSpareWheel)
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};
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};
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};
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class ACE_Curator {
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GVAR(captives) = "ace_captives";
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GVAR(medical) = "ace_medical";
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GVAR(cargoAndRepair[]) = {"ace_cargo", "ace_repair"};
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};
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#include "CfgEventHandlers.hpp"
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#include "CfgVehicles.hpp"
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#include "ACE_Settings.hpp"
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