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37 lines
1.5 KiB
Plaintext
37 lines
1.5 KiB
Plaintext
Adds keys as an item, to lock and unlock vehicles.
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Primary target would be role play or TVT, but has uses in all game types, even co-ops (DAC AI will steal unlocked vehicles)
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Modules allow fast setup, or can manualy add items and set variables.
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Two key modes (can be used together):
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Simple Side based keys (e.g. "AGM_item_key_west" works on any hunter)
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Custom keys (one key will only open a specific vehicle and nothing else)
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Items Added:
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AGM_item_key_lockpick
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AGM_item_key_master
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AGM_item_key_west
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AGM_item_key_east
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AGM_item_key_indp
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AGM_item_key_civ
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Magazine added (should never be manualy added, needs to be 'programed' to work on a vehicle):
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AGM_magazine_customKey
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For Mission Makers:
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Modules:
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Vehicle Lock Setup - Settings for lockpick strength, auto assigment of keys at start and initial vehicle lock state.
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Vehicle Key Assign - Sync with vehicles and players. Will handout custom keys to players for every synced vehicle.
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Global Variable:
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AGM_VehicleLock_DefaultLockpickStrength - Time in seconds to lock pick globaly, can also set per-vehicle (-1 would disable)
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Vehicle setVariables:
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agm_lock_side - SIDE: overrides a vehicle's side, allows indfor to use little-bird's with indp keys
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agm_vehicleLock_pickStr - NUMBER: secons, determines how long lockpicking with take, overrides AGM_VehicleLock_DefaultLockpickStrength
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agm_lock_customKeys - ARRAY: array of strings of magazinesDetails, use the following function to modify
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[bob, car1, true] call AGM_VehicleLock_fnc_addKeyForVehicle;
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will add a "AGM_magazine_customKey" to bob and program it to work on car1 |