mirror of
https://github.com/acemod/ACE3.git
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d034324e88
* Added a3 include pboprefix * Add defineDIKCodes header * defineDIKCodes include case correct * Use ui_f dikcodes * Fix fnc_checkfiles macro and dll condition * Incorrect macro usage in fnc_getVehiclePos * Incorrect macro usage in fnc_getVehiclePosComplex * Add defineResincl ui_f include * Remove include guard from defineResincl * Incorrect macro usage in fnc_handleMouseButton * Incorrect macro usage in fnc_setMarkerJIP * Semicolon after include * Add defineResinclDesign ui_f include * Incorrect macro usage fnc_rearmSuccessLocal * Incorrect macro usage fnc_rearmSuccessLocal * Stray backslash in fnc_camshake * Incorrect macro usage in fnc_startNozzleInHandsPFH * Incorrect amcro usage in fnc_tag * Incorrect macro usage in fnc_moduleGlobalSetSkill * Reenable linux checkFiles * Non-captialized requiredAddons * Non-captialized requiredAddons
23 lines
644 B
C++
23 lines
644 B
C++
#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {QGVAR(ModuleSettings), QGVAR(ModuleSurrender), QGVAR(ModuleHandcuffed)};
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weapons[] = {"ACE_CableTie"};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_interaction"};
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author = ECSTRING(common,ACETeam);
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authors[] = {"commy2", "KoffeinFlummi"};
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url = ECSTRING(main,URL);
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VERSION_CONFIG;
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};
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};
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#include "ACE_Settings.hpp"
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#include "CfgEventHandlers.hpp"
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#include "CfgMoves.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgWeapons.hpp"
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#include "CfgEden.hpp"
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