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8d2bba4b35
* Add a macro for the bloodloss scaling factor * Adjust bloodloss threshold for red icon * Remove bloodloss color scaling factor The issue is actually the other way round, the factor of 20 would instantly make bodyparts red on taking a wound. * Implemet 10 color steps provided by ShackTac This replaces the old method of colouring the interaction menu icons and body image selections with a new method that has 10 distinct color steps (matching across the icons and the body image). * Use macros for constants * Implement blue damage colouring This re-adds visualisation for colouring based on damage. The case where a limb has a tourniquet will hopefully be handled by an overlayed icon. * Tidy up file structure * Move patient information display to medical_ui * Make common colour conversion code into functions * Add tourniquet icon overlay to body image * Fix mispelling I forgot to commit * Update icon paths to new white cross icon * Clean mess after rebase * Add new medical menu gui * Add updating injury list and body image * Add updating treatment category buttons * Update onMenuClose function * Delete unused functions * Add action buttons and triage card to menu * Move medical menu PFH to separate function * Move setTriageStatus to treatment * Add triage select dropdown * Add toggle button action * Fix mouse moving randomly when opening * Add logs list update and remove unused functions * Hide tourniquet icons by default * Remove CfgInGameUI (already in feedback) * Update patient info display * Update triage card display * Add settings to control interact menu actions * Cleanup files/paths * Move triage status update to common function * Add icons for interact menu actions * Modify icon color for interact menu actions * Update canOpenMenu for new setting * Hide pain information for unconscious * Stringtable cleanup * Use switch for pain text * Change minor triage status to minimal * Fix injury list to use new stringtable entry names * Fix medical actions check when disabled * Skip distance check in same vehicle * More cleanup * Fix CI error * Requested changes * Fix INJURIES string * Fix include after comment block * Fix missing ; Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
66 lines
2.2 KiB
Plaintext
66 lines
2.2 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Glowbal, mharis001
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* Opens the patient information display for given target.
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*
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* Arguments:
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* 0: Target <OBJECT>
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* 1: Body part <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [_target, 0] call ace_medical_gui_fnc_displayPatientInformation
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*
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* Public: No
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*/
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#define MAX_DISTANCE 4
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params ["_target", "_selectionN"];
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private _display = uiNamespace getVariable [QGVAR(RscPatientInfo), displayNull];
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if (isNull _display) then {
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QGVAR(RscPatientInfo) cutRsc [QGVAR(RscPatientInfo), "PLAIN", -1, false];
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_display = uiNamespace getVariable [QGVAR(RscPatientInfo), displayNull];
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[{
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params ["_display", "_pfhID"];
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if (isNull _display) exitWith {
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[_pfhID] call CBA_fnc_removePerFrameHandler;
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};
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private _target = _display getVariable [QGVAR(target), objNull];
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private _selectionN = _display getVariable [QGVAR(selectionN), 0];
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// Close display if target moved too far away (ignore if in same vehicle)
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if (ACE_player distance _target > MAX_DISTANCE && {vehicle _target != vehicle ACE_player}) exitWith {
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[_pfhID] call CBA_fnc_removePerFrameHandler;
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QGVAR(RscPatientInfo) cutFadeOut 0.3;
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[[ELSTRING(medical,DistanceToFar), _target call EFUNC(common,getName)], 2] call EFUNC(common,displayTextStructured);
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};
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// Update body image
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private _ctrlBodyImage = _display displayCtrl IDC_BODY_GROUP;
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[_ctrlBodyImage, _target] call FUNC(updateBodyImage);
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// Update injury list
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private _ctrlInjuries = _display displayCtrl IDC_INJURIES;
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[_ctrlInjuries, _target, _selectionN] call FUNC(updateInjuryList);
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// Update activity log
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private _ctrlActivityLog = _display displayCtrl IDC_ACTIVITY;
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private _activityLog = _target getVariable [QEGVAR(medical,logFile_activity_view), []];
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[_ctrlActivityLog, _activityLog] call FUNC(updateLogList);
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// Update triage status
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[_display, _target] call FUNC(updateTriageStatus);
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}, 0, _display] call CBA_fnc_addPerFrameHandler;
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};
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_display setVariable [QGVAR(target), _target];
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_display setVariable [QGVAR(selectionN), _selectionN];
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