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e56cc0d74e
* Improve adjustment calcs / wound blood loss / medications fix func descriptions Calc wound blood loss on events reorder includes so scritpmacroMed has global effect trivial optimization for getCardiacOutput Fix var Fix wounds not reopening (nil _category) Fix surgical kit inherting canBandage conditional debug hitpoints Update ACE_Medical_Treatment_Actions.hpp Use woundBleeding for IS_BLEEDING macro rework medication vars comments Reset var in init / fullHeal Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Change wound data array Drop unique id and merge classId and category * Splinting and treatment and gui * Add arm fractures and aim effects * localizations and event * fix * cleanup * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * formating, rename bone images * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * disable calls to extension * Update fnc_onMedicationUsage.sqf * Medical - Skip unneeded setVars on initUnit (#6949) * Medical - Transfer state machine state on locality (#6950) * Medical - Transfer state machine state on locality * Fix feedback isUnconscious var * Exclude AI * Make UAV excludes consistant, formating * Update fnc_treatmentFullHealLocal.sqf * reset fractures on respawn
82 lines
2.8 KiB
Plaintext
82 lines
2.8 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Glowbal, SilentSpike, mharis001
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* Updates the body image for given target.
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*
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* Arguments:
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* 0: Body image controls group <CONTROL>
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* 1: Target <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [CONTROL, _target] call ace_medical_menu_fnc_updateBodyImage
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*
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* Public: No
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*/
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params ["_ctrlGroup", "_target"];
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// Get tourniquets, damage, and blood loss for target
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private _tourniquets = GET_TOURNIQUETS(_target);
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private _fractures = _target getVariable [QEGVAR(medical,fractures), [0,0,0,0,0,0]];
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private _bodyPartDamage = _target getVariable [QEGVAR(medical,bodyPartDamage), [0, 0, 0, 0, 0, 0]];
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private _bodyPartBloodLoss = [0, 0, 0, 0, 0, 0];
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{
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_x params ["", "_bodyPartN", "_amountOf", "_bleeding"];
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_bodyPartBloodLoss set [_bodyPartN, (_bodyPartBloodLoss select _bodyPartN) + (_bleeding * _amountOf)];
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} forEach (_target getVariable [QEGVAR(medical,openWounds), []]);
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{
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_x params ["_bodyPartIDC", ["_tourniquetIDC", -1], ["_fractureIDC", -1]];
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// Show or hide the tourniquet icon
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if (_tourniquetIDC != -1) then {
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private _hasTourniquet = _tourniquets select _forEachIndex > 0;
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private _ctrlTourniquet = _ctrlGroup controlsGroupCtrl _tourniquetIDC;
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_ctrlTourniquet ctrlShow _hasTourniquet;
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};
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// Show or hide fractrue/bones
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if (_fractureIDC != -1) then {
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private _ctrlBone = _ctrlGroup controlsGroupCtrl _fractureIDC;
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switch (_fractures select _forEachIndex) do {
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case (0): {
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_ctrlBone ctrlShow false;
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};
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case (1): {
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_ctrlBone ctrlShow true;
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_ctrlBone ctrlSetTextColor [1, 0, 0, 1];
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};
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case (-1): {
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if (EGVAR(medical,fractures) == 2) then {
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_ctrlBone ctrlShow true;
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_ctrlBone ctrlSetTextColor [0, 0, 1, 1];
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} else {
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_ctrlBone ctrlShow false;
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};
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};
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};
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};
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// Update body part color based on blood loss and damage
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private _bloodLoss = _bodyPartBloodLoss select _forEachIndex;
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private _bodyPartColor = if (_bloodLoss > 0) then {
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[_bloodLoss] call FUNC(bloodLossToRGBA);
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} else {
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private _damage = _bodyPartDamage select _forEachIndex;
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[_damage] call FUNC(damageToRGBA);
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};
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private _ctrlBodyPart = _ctrlGroup controlsGroupCtrl _bodyPartIDC;
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_ctrlBodyPart ctrlSetTextColor _bodyPartColor;
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} forEach [
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[IDC_BODY_HEAD],
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[IDC_BODY_TORSO],
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[IDC_BODY_ARMLEFT, IDC_BODY_ARMLEFT_T, IDC_BODY_ARMLEFT_B],
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[IDC_BODY_ARMRIGHT, IDC_BODY_ARMRIGHT_T, IDC_BODY_ARMRIGHT_B],
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[IDC_BODY_LEGLEFT, IDC_BODY_LEGLEFT_T, IDC_BODY_LEGLEFT_B],
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[IDC_BODY_LEGRIGHT, IDC_BODY_LEGRIGHT_T, IDC_BODY_LEGRIGHT_B]
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];
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