ACE3/addons/medical_gui/functions/fnc_updateBodyImage.sqf
PabstMirror e56cc0d74e
Limping / Splint Treatment (#6947)
* Improve adjustment calcs / wound blood loss / medications

fix func descriptions

Calc wound blood loss on events

reorder includes so scritpmacroMed has global effect

trivial optimization for getCardiacOutput

Fix var

Fix wounds not reopening (nil _category)

Fix surgical kit inherting canBandage conditional

debug hitpoints

Update ACE_Medical_Treatment_Actions.hpp

Use woundBleeding for IS_BLEEDING macro

rework medication vars

comments

Reset var in init / fullHeal

Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Change wound data array

Drop unique id and merge classId and category

* Splinting and treatment and gui

* Add arm fractures and aim effects

* localizations and event

* fix

* cleanup

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* formating, rename bone images

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* disable calls to extension

* Update fnc_onMedicationUsage.sqf

* Medical - Skip unneeded setVars on initUnit (#6949)

*  Medical - Transfer state machine state on locality (#6950)

* Medical - Transfer state machine state on locality

* Fix feedback isUnconscious var

* Exclude AI

* Make UAV excludes consistant, formating

* Update fnc_treatmentFullHealLocal.sqf

* reset fractures on respawn
2019-05-11 23:13:59 -05:00

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#include "script_component.hpp"
/*
* Author: Glowbal, SilentSpike, mharis001
* Updates the body image for given target.
*
* Arguments:
* 0: Body image controls group <CONTROL>
* 1: Target <OBJECT>
*
* Return Value:
* None
*
* Example:
* [CONTROL, _target] call ace_medical_menu_fnc_updateBodyImage
*
* Public: No
*/
params ["_ctrlGroup", "_target"];
// Get tourniquets, damage, and blood loss for target
private _tourniquets = GET_TOURNIQUETS(_target);
private _fractures = _target getVariable [QEGVAR(medical,fractures), [0,0,0,0,0,0]];
private _bodyPartDamage = _target getVariable [QEGVAR(medical,bodyPartDamage), [0, 0, 0, 0, 0, 0]];
private _bodyPartBloodLoss = [0, 0, 0, 0, 0, 0];
{
_x params ["", "_bodyPartN", "_amountOf", "_bleeding"];
_bodyPartBloodLoss set [_bodyPartN, (_bodyPartBloodLoss select _bodyPartN) + (_bleeding * _amountOf)];
} forEach (_target getVariable [QEGVAR(medical,openWounds), []]);
{
_x params ["_bodyPartIDC", ["_tourniquetIDC", -1], ["_fractureIDC", -1]];
// Show or hide the tourniquet icon
if (_tourniquetIDC != -1) then {
private _hasTourniquet = _tourniquets select _forEachIndex > 0;
private _ctrlTourniquet = _ctrlGroup controlsGroupCtrl _tourniquetIDC;
_ctrlTourniquet ctrlShow _hasTourniquet;
};
// Show or hide fractrue/bones
if (_fractureIDC != -1) then {
private _ctrlBone = _ctrlGroup controlsGroupCtrl _fractureIDC;
switch (_fractures select _forEachIndex) do {
case (0): {
_ctrlBone ctrlShow false;
};
case (1): {
_ctrlBone ctrlShow true;
_ctrlBone ctrlSetTextColor [1, 0, 0, 1];
};
case (-1): {
if (EGVAR(medical,fractures) == 2) then {
_ctrlBone ctrlShow true;
_ctrlBone ctrlSetTextColor [0, 0, 1, 1];
} else {
_ctrlBone ctrlShow false;
};
};
};
};
// Update body part color based on blood loss and damage
private _bloodLoss = _bodyPartBloodLoss select _forEachIndex;
private _bodyPartColor = if (_bloodLoss > 0) then {
[_bloodLoss] call FUNC(bloodLossToRGBA);
} else {
private _damage = _bodyPartDamage select _forEachIndex;
[_damage] call FUNC(damageToRGBA);
};
private _ctrlBodyPart = _ctrlGroup controlsGroupCtrl _bodyPartIDC;
_ctrlBodyPart ctrlSetTextColor _bodyPartColor;
} forEach [
[IDC_BODY_HEAD],
[IDC_BODY_TORSO],
[IDC_BODY_ARMLEFT, IDC_BODY_ARMLEFT_T, IDC_BODY_ARMLEFT_B],
[IDC_BODY_ARMRIGHT, IDC_BODY_ARMRIGHT_T, IDC_BODY_ARMRIGHT_B],
[IDC_BODY_LEGLEFT, IDC_BODY_LEGLEFT_T, IDC_BODY_LEGLEFT_B],
[IDC_BODY_LEGRIGHT, IDC_BODY_LEGRIGHT_T, IDC_BODY_LEGRIGHT_B]
];