ACE3/addons/medical_statemachine/functions/fnc_handleStateUnconscious.sqf
PabstMirror e56cc0d74e
Limping / Splint Treatment (#6947)
* Improve adjustment calcs / wound blood loss / medications

fix func descriptions

Calc wound blood loss on events

reorder includes so scritpmacroMed has global effect

trivial optimization for getCardiacOutput

Fix var

Fix wounds not reopening (nil _category)

Fix surgical kit inherting canBandage conditional

debug hitpoints

Update ACE_Medical_Treatment_Actions.hpp

Use woundBleeding for IS_BLEEDING macro

rework medication vars

comments

Reset var in init / fullHeal

Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Change wound data array

Drop unique id and merge classId and category

* Splinting and treatment and gui

* Add arm fractures and aim effects

* localizations and event

* fix

* cleanup

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* formating, rename bone images

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* disable calls to extension

* Update fnc_onMedicationUsage.sqf

* Medical - Skip unneeded setVars on initUnit (#6949)

*  Medical - Transfer state machine state on locality (#6950)

* Medical - Transfer state machine state on locality

* Fix feedback isUnconscious var

* Exclude AI

* Make UAV excludes consistant, formating

* Update fnc_treatmentFullHealLocal.sqf

* reset fractures on respawn
2019-05-11 23:13:59 -05:00

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#include "script_component.hpp"
/*
* Author: BaerMitUmlaut
* Handles the unconscious state
*
* Arguments:
* 0: The Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player] call ace_medical_statemachine_fnc_handleStateUnconscious
*
* Public: No
*/
params ["_unit"];
// If the unit died the loop is finished
if (!alive _unit) exitWith {};
if (!local _unit) exitWith {};
[_unit] call EFUNC(medical_vitals,handleUnitVitals);
private _painLevel = GET_PAIN_PERCEIVED(_unit);
if (_painLevel > 0) then {
[QEGVAR(medical,moan), [_unit, _painLevel]] call CBA_fnc_localEvent;
};
// Handle spontaneous wakeup from unconsciousness
if (EGVAR(medical,spontaneousWakeUpChance) > 0) then {
if (_unit call EFUNC(medical_status,hasStableVitals)) then {
private _lastWakeUpCheck = _unit getVariable [QEGVAR(medical,lastWakeUpCheck), CBA_missionTime];
if (CBA_missionTime - _lastWakeUpCheck > SPONTANEOUS_WAKE_UP_INTERVAL) then {
TRACE_2("Checking for wake up",_unit,EGVAR(medical,spontaneousWakeUpChance));
_unit setVariable [QEGVAR(medical,lastWakeUpCheck), CBA_missionTime];
if ((random 1) < EGVAR(medical,spontaneousWakeUpChance)) then {
TRACE_1("Spontaneous wake up!",_unit);
[QEGVAR(medical,WakeUp), _unit] call CBA_fnc_localEvent;
};
};
} else {
// Unstable vitals, procrastinate the next wakeup check
_unit setVariable [QEGVAR(medical,lastWakeUpCheck), CBA_missionTime];
};
};