mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
67 lines
1.7 KiB
Plaintext
67 lines
1.7 KiB
Plaintext
/*
|
|
* Author: KoffeinFlummi
|
|
* Main HandleDamage EH function.
|
|
*
|
|
* Arguments:
|
|
* 0: Unit That Was Hit <OBJECT>
|
|
* 1: Name Of Hit Selection <STRING>
|
|
* 2: Amount Of Damage <NUMBER>
|
|
* 3: Shooter <OBJECT>
|
|
* 4: Projectile <OBJECT/STRING>
|
|
*
|
|
* Return Value:
|
|
* Damage To Be Inflicted <NUMBER>
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
#include "script_component.hpp"
|
|
|
|
private ["_unit", "_selection", "_damage", "_shooter", "_projectile", "_damageReturn", "_hitPoints", "_typeOfDamage"];
|
|
_unit = _this select 0;
|
|
_selection = _this select 1;
|
|
_damage = _this select 2;
|
|
_shooter = _this select 3;
|
|
_projectile = _this select 4;
|
|
|
|
diag_log _this;
|
|
|
|
if !(local _unit) exitWith {nil};
|
|
|
|
if (typeName _projectile == "OBJECT") then {
|
|
_projectile = typeOf _projectile;
|
|
_this set [4, _projectile];
|
|
};
|
|
|
|
// If the damage is being weird, we just tell it to fuck off.
|
|
_hitSelections = ["head", "body", "hand_l", "hand_r", "leg_l", "leg_r"];
|
|
if !(_selection in (_hitSelections + [""])) exitWith {0};
|
|
|
|
_damageReturn = _damage;
|
|
|
|
_damageReturn = (_this select 2);
|
|
if (GVAR(level) == 0) then {
|
|
_damageReturn = (_this + [_damageReturn]) call FUNC(handleDamage_basic);
|
|
};
|
|
|
|
if (_damageReturn < 0.01) exitWith {0};
|
|
|
|
if (GVAR(level) >= 1) then {
|
|
[_unit, _selectionName, _damage, _source, _projectile, _damageReturn] call FUNC(handleDamage_caching);
|
|
|
|
// TODO check if this should would have killed the unit..
|
|
if (_damageReturn > 0.9) then {
|
|
_damageReturn = 0.9;
|
|
};
|
|
};
|
|
|
|
if (_unit getVariable [QGVAR(preventDeath), false] && {_damageReturn >= 0.9} && {_selection in ["", "head", "body"]}) exitWith {
|
|
if (vehicle _unit != _unit and {damage _vehicle >= 1}) then {
|
|
// @todo
|
|
// [_unit] call FUNC(unload);
|
|
};
|
|
0.89
|
|
};
|
|
|
|
_damageReturn
|