ACE3/addons/compat_rhs_usf3/compat_rhs_usf3_javelin
Grim e5a49f3acf
Compat RHS - Make compats autoload if mod is present (#9294)
* autoload RHS USAF compat

* whoops

* fix filepatching builds

* pboProject pls

* add ONE semicolon.

* remove meta.cpp

* add AFRF, move stringtables

* add addon.toml

* stringtable validation

* change subconfig folder names for stringtables

* macros

* sigh

* macros

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* add SAF compat

* missing file

* config brackets

* Update addons/compat_rhs_afrf3/compat_rhs_afrf3_explosives/config.cpp

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/compat_rhs_usf3/compat_rhs_usf3_csw/CfgVehicles.hpp

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* capitalization

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* fix double class

* gref and fastroping

* fix functions

* Update CfgVehicles.hpp

---------

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-03 11:36:19 -05:00
..
CfgAmmo.hpp Compat RHS - Make compats autoload if mod is present (#9294) 2023-09-03 11:36:19 -05:00
CfgWeapons.hpp Compat RHS - Make compats autoload if mod is present (#9294) 2023-09-03 11:36:19 -05:00
config.cpp Compat RHS - Make compats autoload if mod is present (#9294) 2023-09-03 11:36:19 -05:00
script_component.hpp Compat RHS - Make compats autoload if mod is present (#9294) 2023-09-03 11:36:19 -05:00