ACE3/addons/compat_rhs_usf3/functions/fnc_onPrepare.sqf
Grim e5a49f3acf
Compat RHS - Make compats autoload if mod is present (#9294)
* autoload RHS USAF compat

* whoops

* fix filepatching builds

* pboProject pls

* add ONE semicolon.

* remove meta.cpp

* add AFRF, move stringtables

* add addon.toml

* stringtable validation

* change subconfig folder names for stringtables

* macros

* sigh

* macros

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* add SAF compat

* missing file

* config brackets

* Update addons/compat_rhs_afrf3/compat_rhs_afrf3_explosives/config.cpp

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/compat_rhs_usf3/compat_rhs_usf3_csw/CfgVehicles.hpp

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* capitalization

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* fix double class

* gref and fastroping

* fix functions

* Update CfgVehicles.hpp

---------

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-03 11:36:19 -05:00

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#include "script_component.hpp"
/*
* Author: BaerMitUmlaut
* Function for opening doors and extending the hook for most vanilla helos.
*
* Arguments:
* 0: Helicopter <OBJECT>
*
* Return Value:
* Amount of time to wait before deploying ropes <NUMBER>
*
* Example:
* [_vehicle] call ace_compat_rhs_usf3_fnc_onPrepare
*
* Public: No
*/
params ["_vehicle"];
_vehicle setVariable [QEGVAR(fastroping,doorsLocked), true, true];
private _waitTime = 2;
_vehicle animateDoor ["doorRB", 1];
_vehicle animateDoor ["doorLB", 1];
_vehicle animate ["doorHandler_R",1];
_vehicle animate ["doorHandler_L",1];
_vehicle animateDoor ["ramp_anim", 1];
_vehicle animate ["ramp_bottom",0.56];
_vehicle animate ["ramp_top",1];
private _fries = _vehicle getVariable [QEGVAR(fastroping,FRIES), objNull];
if !(isNull _fries) then {
[{
_this animate ["extendHookRight", 1];
_this animate ["extendHookLeft", 1];
}, _fries, 2] call CBA_fnc_waitAndExecute;
_waitTime = 4;
};
_waitTime