mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
30 lines
836 B
Plaintext
30 lines
836 B
Plaintext
/*
|
|
* Author: commy2
|
|
* Get the nearest object the player is looking at. Used for laser designator instead of cursorTarget.
|
|
*
|
|
* Arguments:
|
|
* 0: Maximum search distance <NUMBER>
|
|
*
|
|
* Return Value:
|
|
* Nearest object in line of sight, objNull if none are found <OBJECT>
|
|
*
|
|
* Public: Yes
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
params ["_maxDistance"];
|
|
|
|
private ["_position", "_laser", "_intersects"];
|
|
|
|
_position = ATLToASL positionCameraToWorld [0, 0, 0];
|
|
_position set [2, (_position select 2) - (getTerrainHeightASL _position min 0)];
|
|
|
|
_laser = ATLToASL positionCameraToWorld [0, 0, _maxDistance];
|
|
_laser set [2, (_laser select 2) - (getTerrainHeightASL _laser min 0)];
|
|
|
|
_intersects = lineIntersectsObjs [_position, _laser, objNull, objNull, true, 2];
|
|
|
|
if (_intersects isEqualTo []) exitWith {objNull};
|
|
|
|
_intersects select 0 // return
|