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05d30c5573
* convert log macros to cba versions * Add changes to AB * remove obsolete macro
147 lines
6.3 KiB
Plaintext
147 lines
6.3 KiB
Plaintext
//fnc_doSpall.sqf
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#include "script_component.hpp"
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// ACE_player sideChat "WAAAAAAAAAAAAAAAAAAAAA";
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params ["_hitData"];
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private _initialData = GVAR(spallHPData) select (_hitData select 0);
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private _hpData = (_hitData select 1) select (_this select 1);
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_hpData params ["_object"];
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_object removeEventHandler ["hitPart", _initialData select 0];
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private _foundObjects = _initialData select 7;
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private _index = _foundObjects find _object;
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if(_index != -1) then {
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_foundObjects set[_index, nil];
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};
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_initialData params ["", "_object", "_roundType", "_round"];
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private _caliber = getNumber(configFile >> "CfgAmmo" >> _roundType >> "caliber");
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private _explosive = getNumber(configFile >> "CfgAmmo" >> _roundType >> "explosive");
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private _idh = getNumber(configFile >> "CfgAmmo" >> _roundType >> "indirectHitRange");
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private _alive = true;
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if(!alive _round && (_initialData select 6) isEqualTo 1) then {
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_alive = false;
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};
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if(_alive || {_caliber >= 2.5} || {(_explosive > 0 && {_idh >= 1})}) then {
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// ACE_player sideChat format["BBBB"];
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private _exit = false;
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private _vm = 1;
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private _velocity = _initialData select 5;
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private _oldVelocity = vectorMagnitude _velocity;
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private _curVelocity = vectorMagnitude (velocity _round);
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if(alive _round) then {
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private _diff = _velocity vectorDiff (velocity _round);
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private _polar = _diff call CBA_fnc_vect2polar;
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// ACE_player sideChat format["polar: %1", _polar];
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if((abs(_polar select 1) > 45 || abs(_polar select 2) > 45)) then {
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if(_caliber < 2.5) then {
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// ACE_player sideChat format["exit!"];
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_exit = true;
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} else {
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_vm = 1-(_curVelocity/_oldVelocity);
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};
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};
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};
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if(!_exit) then {
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private _unitDir = vectorNormalized _velocity;
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private _pos = _hpData select 3;
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private _spallPos = nil;
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for "_i" from 0 to 100 do {
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private _pos1 = _pos vectorAdd (_unitDir vectorMultiply (0.01 * _i));
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private _pos2 = _pos vectorAdd (_unitDir vectorMultiply (0.01 * (_i + 1)));
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// _blah = [_object, "FIRE"] intersect [_object worldToModel (ASLtoATL _pos1), _object worldToModel (ASLtoATL _pos2)];
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// diag_log text format["b: %1", _blah];
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// _data = [nil, nil, nil, 1, [[ASLtoATL _pos1, 1], [ASLtoATL _pos2, 1]]];
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// NOU_TRACES set[(count NOU_TRACES), _data];
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if(!lineIntersects [_pos1, _pos2]) exitWith {
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// ACE_player sideChat format["FOUND!"];
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_spallPos = _pos2;
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};
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};
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if(!isNil "_spallPos") then {
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private _spallPolar = _velocity call CBA_fnc_vect2polar;
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if(_explosive > 0) then {
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// ACE_player sideChat format["EXPLOSIVE!"];
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private _warn = false;
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private _c = getNumber(configFile >> "CfgAmmo" >> _roundType >> QGVAR(CHARGE));
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if(_c == 0) then { _c = 1; _warn = true;};
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private _m = getNumber(configFile >> "CfgAmmo" >> _roundType >> QGVAR(METAL));
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if(_m == 0) then { _m = 2; _warn = true;};
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private _k = getNumber(configFile >> "CfgAmmo" >> _roundType >> QGVAR(GURNEY_K));
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if(_k == 0) then { _k = 1/2; _warn = true;};
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private _gC = getNumber(configFile >> "CfgAmmo" >> _roundType >> QGVAR(GURNEY_C));
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if(_gC == 0) then { _gC = 2440; _warn = true;};
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if(_warn) then {
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WARNING_1("Ammo class %1 lacks proper explosive properties definitions for frag!",_roundType); //TODO: turn this off when we get closer to release
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};
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private _fragPower = (((_m/_c)+_k)^-(1/2))*_gC;
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_spallPolar set[0, _fragPower*0.66];
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};
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private _fragTypes = [
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QGVAR(spall_small), QGVAR(spall_small), QGVAR(spall_small),
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QGVAR(spall_small),QGVAR(spall_medium),QGVAR(spall_medium),QGVAR(spall_medium),
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QGVAR(spall_medium), QGVAR(spall_large), QGVAR(spall_large), QGVAR(spall_huge),
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QGVAR(spall_huge)
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];
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// diag_log text format["SPALL POWER: %1", _spallPolar select 0];
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private _spread = 15+(random 25);
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private _spallCount = 5+(random 10);
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for "_i" from 1 to _spallCount do {
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private _elev = ((_spallPolar select 2)-_spread)+(random (_spread*2));
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private _dir = ((_spallPolar select 1)-_spread)+(random (_spread*2));
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if(abs _elev > 90) then {
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_dir = _dir + 180;
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};
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_dir = _dir % 360;
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private _vel = (_spallPolar select 0)*0.33*_vm;
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_vel = (_vel-(_vel*0.25))+(random (_vel*0.5));
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private _spallFragVect = [_vel, _dir, _elev] call CBA_fnc_polar2vect;
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private _fragType = round (random ((count _fragTypes)-1));
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private _fragment = (_fragTypes select _fragType) createVehicleLocal [0,0,10000];
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_fragment setPosASL _spallPos;
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_fragment setVelocity _spallFragVect;
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if(GVAR(traceFrags)) then {
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[ACE_player, _fragment, [1,0.5,0,1]] call FUNC(addTrack);
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};
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};
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_spread = 5+(random 5);
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_spallCount = 3+(random 5);
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for "_i" from 1 to _spallCount do {
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private _elev = ((_spallPolar select 2)-_spread)+(random (_spread*2));
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private _dir = ((_spallPolar select 1)-_spread)+(random (_spread*2));
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if(abs _elev > 90) then {
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_dir = _dir + 180;
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};
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_dir = _dir % 360;
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private _vel = (_spallPolar select 0)*0.55*_vm;
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_vel = (_vel-(_vel*0.25))+(random (_vel*0.5));
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private _spallFragVect = [_vel, _dir, _elev] call CBA_fnc_polar2vect;
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private _fragType = round (random ((count _fragTypes)-1));
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private _fragment = (_fragTypes select _fragType) createVehicleLocal [0,0,10000];
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_fragment setPosASL _spallPos;
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_fragment setVelocity _spallFragVect;
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if(GVAR(traceFrags)) then {
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[ACE_player, _fragment, [1,0,0,1]] call FUNC(addTrack);
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};
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};
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};
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};
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};
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