ACE3/addons/common/functions/fnc_setHearingCapability.sqf

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/*
* Author: Glowbal
* Handle set volume calls. Will use the lowest available volume setting.
*
* Arguments:
* 0: id <STRING>
* 1: settings <NUMBER>
* 2: add (default: true) <BOOL>
*
* Return Value:
* None
*
* Public: Yes
*
* Note: uses player
*/
#include "script_component.hpp"
params ["_id", "_settings", ["_add", true]];
private _map = missionNamespace getVariable [QGVAR(setHearingCapabilityMap),[]];
private _exists = false;
{
if (_id == _x select 0) exitWith {
_exists = true;
if (_add) then {
_x set [1, _settings];
} else {
_map set [_forEachIndex, 0];
_map = _map - [0];
};
};
} forEach _map;
if (!_exists && _add) then {
_map pushBack [_id, _settings];
};
missionNamespace setVariable [QGVAR(setHearingCapabilityMap), _map];
// find lowest volume
private _lowestVolume = 1;
{
_lowestVolume = (_x select 1) min _lowestVolume;
false
} count _map;
// in game sounds
0 fadeSound _lowestVolume;
0 fadeRadio _lowestVolume;
0 fadeMusic _lowestVolume;
// Set Radio mod variables.
player setVariable ["tf_globalVolume", _lowestVolume];
if (!isNil "acre_api_fnc_setGlobalVolume") then { [_lowestVolume^0.33] call acre_api_fnc_setGlobalVolume; };