ACE3/addons/finger/functions/fnc_incomingFinger.sqf
esteldunedain 0160ee81a6 - ACE_Finger cleanup
- Allow pointing to nearby positions
2016-06-25 16:02:06 -03:00

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/*
* Author: TheDrill, PabstMirror
* Recieve an finger event, adds to the array (or updates if already present) and starts PFEH if not already running
*
* Arguments:
* 0: Source Unit (can be self) <OBJECT>
* 1: Position being pointed at (ASL) <ARRAY>
*
* Return Value:
* None
*
* Example:
* [bob, [1,2,3]] call ace_finger_fnc_incomingFinger;
*
* Public: No
*/
#include "script_component.hpp"
params ["_sourceUnit", "_fingerPosPrecise", "_distance"];
// Add some random float to location if it's not our own finger:
private _fingerPos = if (_sourceUnit == ACE_player) then {
_fingerPosPrecise
} else {
_fingerPosPrecise vectorAdd ([random (2*FP_RANDOMIZATION_X) - FP_RANDOMIZATION_X, random (2*FP_RANDOMIZATION_X) - FP_RANDOMIZATION_X, random (2*FP_RANDOMIZATION_Y) - FP_RANDOMIZATION_Y] vectorMultiply _distance)
};
TRACE_3("incoming finger:", _sourceUnit, _fingerPosPrecise, _fingerPos);
private _data = [diag_tickTime, _fingerPos, ([_sourceUnit, false, true] call EFUNC(common,getName))];
HASH_SET(GVAR(fingersHash), _sourceUnit, _data);
if (GVAR(pfeh_id) == -1) then {
GVAR(pfeh_id) = [DFUNC(perFrameEH), 0, []] call CBA_fnc_addPerFrameHandler;
};