ACE3/addons/minedetector/functions/fnc_playDetectorSound.sqf
2016-06-16 17:33:21 +02:00

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/*
* Author: Glowbal
* Play the detector sound
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Sound class name <STRING>
*
* Return Value:
* None
*
* Example:
* [player, "ace_buzz_1"] call ace_minedetector_fnc_playDetectorSound
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_detectorSound"];
if (isNull _unit) exitWith {
ACE_LOGERROR_1("unit does not exist [%1]",_unit);
};
if (!alive _unit) exitWith {
ACE_LOGERROR_1("unit is not alive [%1]",_unit);
};
private _helperObject = _unit getVariable [QGVAR(helperLogic), objNull];
if (!isNull _helperObject) then {
deleteVehicle _helperObject;
};
_helperObject = "ACE_LogicDummy" createVehicleLocal (getPos _unit);
if !(isNull _helperObject) then {
_helperObject attachTo [_unit,[0,0,-3],""];
_unit setVariable [QGVAR(helperLogic), _helperObject];
[_helperObject, _unit] say3D _detectorSound;
} else {
ACE_LOGERROR_1("helper does not exist [%1]",_helperObject);
};